diff options
author | rubidium <rubidium@openttd.org> | 2008-09-13 10:04:36 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-09-13 10:04:36 +0000 |
commit | fc62d736f700ca344531a96ca02324695af8d761 (patch) | |
tree | 8353668207ed45dd097f497674f94e32c038e784 /src/vehicle_gui.h | |
parent | 1647597943ecf5e1e8bf1370de3bd9385aa49296 (diff) | |
download | openttd-fc62d736f700ca344531a96ca02324695af8d761.tar.xz |
(svn r14306) -Codechange: unify the code to draw the vehicle list.
-Fix [FS#2292]: inconsistency between drawn vehicle lists in the vehicle list and group windows.
Diffstat (limited to 'src/vehicle_gui.h')
-rw-r--r-- | src/vehicle_gui.h | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h index 0fef7a19a..66df9ebfe 100644 --- a/src/vehicle_gui.h +++ b/src/vehicle_gui.h @@ -5,7 +5,6 @@ #ifndef VEHICLE_GUI_H #define VEHICLE_GUI_H -#include "sortlist_type.h" #include "window_type.h" #include "vehicle_type.h" #include "order_type.h" @@ -36,14 +35,6 @@ enum VehicleViewWindowWidgets { VVW_WIDGET_FORCE_PROCEED, }; -/** Start of functions regarding vehicle list windows */ -enum { - PLY_WND_PRC__OFFSET_TOP_WIDGET = 26, - PLY_WND_PRC__SIZE_OF_ROW_TINY = 13, - PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26, - PLY_WND_PRC__SIZE_OF_ROW_BIG = 39, -}; - /** Vehicle List Window type flags */ enum { VLW_STANDARD = 0 << 8, @@ -78,10 +69,6 @@ void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type); void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, StationID station); void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, TileIndex depot_tile); -void DrawSmallOrderList(const Vehicle *v, int x, int y); - -void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip); - /* ChangeVehicleViewWindow() moves all windows for one vehicle to another vehicle. * For ease of use it can be called with both Vehicle pointers and VehicleIDs. */ @@ -113,33 +100,4 @@ void ShowVehicleViewWindow(const Vehicle *v); Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y); -typedef GUIList<const Vehicle*> GUIVehicleList; - -struct VehicleListBase { - GUIVehicleList vehicles; ///< The list of vehicles - Listing *sorting; ///< Pointer to the vehicle type related sorting. - VehicleType vehicle_type; ///< The vehicle type that is sorted - - static const StringID vehicle_sorter_names[]; - static GUIVehicleList::SortFunction *const vehicle_sorter_funcs[]; - - VehicleListBase() - { - this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs); - } -}; - -struct Sorting { - Listing aircraft; - Listing roadveh; - Listing ship; - Listing train; -}; - -extern Sorting _sorting; - -/* sorter stuff */ -void SortVehicleList(VehicleListBase *vl); -void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type); - #endif /* VEHICLE_GUI_H */ |