Age | Commit message (Collapse) | Author |
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have a capacity instead of showing 'empty' parts when a vehicle is completely full.
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determining to what cargos a vehicle can be refitted instead of all cargos.
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they are used as such
-Cleanup: some small things referring the change
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with GUIList function calls
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-Prepare: vehicles sorting for convsersion to GUIList
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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the 3 users include it, reducing dependencies on misc/smallvec.h
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constructor
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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from lots
of windows causing 'two stage' opening effect.
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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window_gui.h only needs to be included in *_gui.cpp.
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the Window class and remove Window from their naming.
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pointer with the WE_CREATE message because nothing uses it anymore.
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VehicleGroupWindow.
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rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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.cpp files where they are actually used.
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Window.
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declarations.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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argument can be either a Vehicle pointer or a VehicleID
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InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth.
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Sir Bob.
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operators.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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instead of loading/unloading.
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it more clear that they are no loading/unloading flags. Also add more type strictness.
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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station_func.h.
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openttd.h) to order_type.h.
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while pressing the CTRL key. Patch by Phil Sophus.
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vehicle name changed - cached name was not invalidated
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was comparing two the same strings (when caching was not used)
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