diff options
author | rubidium <rubidium@openttd.org> | 2008-05-18 16:51:44 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-05-18 16:51:44 +0000 |
commit | 3ee25565858062788c7466e1bd2fef64b2ae2c57 (patch) | |
tree | 4fbae4aa35ef120179cf9069c2eb93fa136ed7a2 /src/vehicle_gui.cpp | |
parent | dc69a7c51bb379a9a35cec77d235567b30cde867 (diff) | |
download | openttd-3ee25565858062788c7466e1bd2fef64b2ae2c57.tar.xz |
(svn r13165) -Codechange: replace some RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
Diffstat (limited to 'src/vehicle_gui.cpp')
-rw-r--r-- | src/vehicle_gui.cpp | 46 |
1 files changed, 5 insertions, 41 deletions
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 7fcd64b5b..c3a3c650a 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -86,47 +86,6 @@ const StringID _vehicle_sort_listing[] = { INVALID_STRING_ID }; -/** - * Set sort list flag for all vehicle list windows - * @param sl_flag Sort list flag to set - */ -static void SetVehicleListsFlag(SortListFlags sl_flag) -{ - Window* const *wz; - - FOR_ALL_WINDOWS(wz) { - Window *w = *wz; - - switch (w->window_class) { - case WC_TRAINS_LIST: - case WC_ROADVEH_LIST: - case WC_SHIPS_LIST: - case WC_AIRCRAFT_LIST: - dynamic_cast<VehicleListBase*>(w)->vehicles.flags |= sl_flag; - w->SetDirty(); - break; - - default: break; - } - } -} - -/** - * Rebuild all vehicle list windows - */ -void RebuildVehicleLists() -{ - SetVehicleListsFlag(VL_REBUILD); -} - -/** - * Resort all vehicle list windows - */ -void ResortVehicleLists() -{ - SetVehicleListsFlag(VL_RESORT); -} - void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type) { if (!(vl->vehicles.flags & VL_REBUILD)) return; @@ -1187,6 +1146,11 @@ struct VehicleListWindow : public Window, public VehicleListBase { this->vscroll.cap += delta.y / (int)this->resize.step_height; this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1; } + + virtual void OnInvalidateData(int data) + { + this->vehicles.flags |= (data == 0 ? VL_REBUILD : VL_RESORT); + } }; static const WindowDesc _player_vehicle_list_train_desc = { |