Age | Commit message (Collapse) | Author |
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client so it is immediatelly clear which one you are working with.
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deleted/modified while the timetable window is open
-Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
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Patch by yorick
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president and company renaming commands, too
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vehicles, engines, towns, groups, stations, waypoints, managers and companies)
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ShowQueryString()
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-Fix [FS#2292]: inconsistency between drawn vehicle lists in the vehicle list and group windows.
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windows behave the same w.r.t. getting wider (by default) for trains than the other vehicles.
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relative size and the same absolute height for the vehicle list items.
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vehicle list window's caption
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from rail underneath it.
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number of vehicles in the list reaches 0.
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trains having the selected waypoint in their orders.
Changing its name is also supported from the same new window.
Gui based on work done by Satyap, on FS#2025.
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order when the number of orders was 0; you could see that the vehicles had a shared order though.
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CMD_START_STOP_VEHICLE.
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constants.
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compatible text stack (minime)
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state is botched up from outside.
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waiting on a path reservation. (michi_cc)
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assignations), statusbar, subsidy, terraform, timetable, toolbar, town, tree and vehicle guis.
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with all other structs/classes that are in a pool.
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were printed, otherwise the text could change due to the few number of slots that could be used to bind.
-Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'.
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have a capacity instead of showing 'empty' parts when a vehicle is completely full.
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determining to what cargos a vehicle can be refitted instead of all cargos.
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they are used as such
-Cleanup: some small things referring the change
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with GUIList function calls
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-Prepare: vehicles sorting for convsersion to GUIList
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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the 3 users include it, reducing dependencies on misc/smallvec.h
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constructor
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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from lots
of windows causing 'two stage' opening effect.
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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window_gui.h only needs to be included in *_gui.cpp.
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the Window class and remove Window from their naming.
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pointer with the WE_CREATE message because nothing uses it anymore.
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