Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-21 | (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. | Yexo | |
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-10 | (svn r14949) -Cleanup: pointer coding style | rubidium | |
2009-01-02 | (svn r14789) -Feature: allow scrolling with the left mouse button pressed ↵ | rubidium | |
(if enabled). Primarily useful for systems with touch screen (aapo) | |||
2008-12-28 | (svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵ | rubidium | |
(optional) parameter. | |||
2008-11-23 | (svn r14613) -Fix [FS#2420]: When building industries, clear the tiles as ↵ | frosch | |
OWNER_TOWN instead of the founder to take care of protected buildings and to not get stressed by town ratings. | |||
2008-10-14 | (svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus) | rubidium | |
2008-09-30 | (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. | rubidium | |
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-09-14 | (svn r14326) -Fix: some wrong comments (Yexo) | rubidium | |
2008-09-11 | (svn r14293) -Change: do not show PBS track reservation in the intro game | smatz | |
2008-09-11 | (svn r14291) -Fix [FS#2288] (r12853): For tunnels DrawCatenary() draws only ↵ | frosch | |
pillars; DrawCatenaryOnTunnel() draws only wires. | |||
2008-09-07 | (svn r14258) -Codechange: rework the way to query the vehicle hash to make ↵ | rubidium | |
sure it always results in the same irregardless of the order of the hash-linked-list. -Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code. | |||
2008-08-25 | (svn r14176) -Fix: better 'safe' than ... 'save' | smatz | |
2008-08-25 | (svn r14173) -Fix: Don't check for rail type and catenary on aqueducts. | peter1138 | |
2008-08-02 | (svn r13957) -Codechange [YAPP]: Free the old path reservation on removing ↵ | rubidium | |
some tracks and reroute trains afterwards. (michi_cc) | |||
2008-08-02 | (svn r13927) -Add [YAPP]: Draw reserved tracks darker, toggeld by a patch ↵ | rubidium | |
setting. (michi_cc) | |||
2008-07-22 | (svn r13795) -Change: do not require canals/rivers/seas to be empty when ↵ | rubidium | |
building a bridge over it as it is not required for roads and rails either. | |||
2008-07-17 | (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵ | rubidium | |
with all other structs/classes that are in a pool. | |||
2008-07-15 | (svn r13705) -Codechange: Define and use BridgePieces enum, which will ↵ | belugas | |
remove a few more magic numbers | |||
2008-06-26 | (svn r13638) -Fix: signed/unsigned warning for MSVC9 and gcc2 | smatz | |
2008-06-23 | (svn r13611) -Fix [FS#2100]: if the first bridge can't be build for a given ↵ | rubidium | |
length, then none of the other bridges can. Effectively meaning that if someone replaces the first bridge with a bridge that can be only 3 tiles longs then only other bridges that can be 3 tiles long will be buildable, but only if they are 3 tiles long. | |||
2008-06-11 | (svn r13478) -Codechange: don't use GetBridgeSpec() for aqueducts | smatz | |
2008-06-11 | (svn r13477) -Fix (r13464): correct tile type in the Query tile info window | smatz | |
2008-06-11 | (svn r13475) -Fix (r13464): crash on destroying aquaduct with ship on in and ↵ | smatz | |
on company bankrupt | |||
2008-06-11 | (svn r13468) -Fix: make aqueducts a little more expensive than normal ↵ | rubidium | |
bridges and disable terraforming of aqueduct bridgeheads; one can't terraform normal canal tiles either. | |||
2008-06-11 | (svn r13466) -Fix (r13464): slope checking got lost during development... | rubidium | |
2008-06-11 | (svn r13464) -Codechange: support NewGRF Action 0x05, type 12. | rubidium | |
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-25 | (svn r13255) -Codechange: move _opt to _settings. | rubidium | |
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. | |||
2008-05-21 | (svn r13206) -Feature(ette): Display all owners of a tile in the ↵ | frosch | |
tile-info-window. | |||
2008-05-14 | (svn r13090) -Codechange: add functions for direct conversion from ↵ | smatz | |
DiagDirection to Track and Trackbits | |||
2008-05-08 | (svn r13016) -Codechange: unify the detection if rail catenary should be drawn | smatz | |
2008-05-07 | (svn r12986) -Codechange: move the landscape and transport related types ↵ | rubidium | |
from openttd.h to their own headers. | |||
2008-04-29 | (svn r12924) -Feature: Introducing the so called 'engine pool' which ↵ | peter1138 | |
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. | |||
2008-04-23 | (svn r12853) -Fix: catenary on tunnel entrances and middle bridge pieces was ↵ | smatz | |
drawn twice in some cases | |||
2008-04-18 | (svn r12765) -Codechange: move some stuff out of variables.h that required ↵ | rubidium | |
including other headers in variables.h. | |||
2008-04-17 | (svn r12757) -Codechange: move all cheat related stuff from all over the ↵ | rubidium | |
place to a single location. | |||
2008-04-17 | (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and ↵ | rubidium | |
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. | |||
2008-04-08 | (svn r12632) -Fix (r12547): with invisible catenary, trams were be drawn ↵ | smatz | |
over a bridge | |||
2008-04-03 | (svn r12547) -Feature: invisibility options to make objects invisible ↵ | smatz | |
instead of transparent | |||
2008-03-31 | (svn r12490) -Codechange: rename engine.h to engine_func.h and remove ↵ | rubidium | |
unneeded inclusions of engine.h and/or replace them with engine_type.h. | |||
2008-03-25 | (svn r12410) -Codechange: abstract out the test for catenary on electric rails | peter1138 | |
2008-02-21 | (svn r12208) -Codechange: Alignment of params makes the code easier to read. | belugas | |
2008-02-20 | (svn r12199) -Codechange: Remove magic around the results of ↵ | frosch | |
GetTileTrackStatus(). | |||
2008-02-18 | (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so ↵ | smatz | |
there can be less checks in pathfinders for depots/stations/tunnels/bridges | |||
2008-02-18 | (svn r12171) -Fix [FS#609]: return correct bridge price for AI when ↵ | smatz | |
DC_QUERY_COST is set (patch by Raimar Falke) It never happens in current code, but it is better to be ready for it | |||
2008-02-17 | (svn r12170) -Fix: do not draw trees along road and street lights under low ↵ | smatz | |
bridges (spotted by _minime_) | |||
2008-02-14 | (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), ↵ | frosch | |
IsRoadDepot[Tile]() and HasTileRoadType(); and use them. |