Age | Commit message (Collapse) | Author |
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counter wasn't 0, though there doesn't seem to be a reason to check that variable anyhow anymore
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if it was reversed or did crash.
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a block signal could cause a train crash if another reservation ending at a safe tile was already present in the section.
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sprite changes.
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relatives
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trainst_h.
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it's written.
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all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
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functions that return a bool and that return TrackBits; GetRailStationReservation vs GetRailwayStationReservation, which one returns the bool and which one the TrackBits?
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the unload counter/stuck when the vehicle is unloading. It'll be automatically reset once the vehicle wants to leave the station
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in depot) and variable 1E/9E bit 3 (wagon width in depot) into grf-local variables.
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around road vehicles and flipping parts of trains in the depot
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GetNextVehicle(), GetPrevVehicle(), GetNextUnit(), GetPrevUnit() members of Train
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Set/ClearArticulatedPart(), Set/ClearWagon(), Set/ClearEngine(), Set/ClearFreeWagon() and Set/ClearMultiheaded() members of Train
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IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train
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bailing out in FindTrainCollideEnum() (Bilbo)
-Codechange: shuffle the code a bit
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FindTrainCollideEnum() to minimum
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to not confuse it with image_index from *VehInfo.
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depot
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as bitmasks
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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code style.
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vehicles in more places. Esp. they were only invalidated for trains.
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for all vehicle types
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company-based settings, so in a multiplayer game everyone can change them.
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constant and unduplicate a few lines.
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unnecessarily add it.
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vehicles/stations/industries are deleted.
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messages. Esp. do not close them automatically after some time.
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