summaryrefslogtreecommitdiff
path: root/src/train_cmd.cpp
diff options
context:
space:
mode:
authoralberth <alberth@openttd.org>2009-06-01 11:43:36 +0000
committeralberth <alberth@openttd.org>2009-06-01 11:43:36 +0000
commitbab70a823dd810e1d4477f0c01d3a7b3e9b19ac8 (patch)
tree2668a1043fb310d44e67f4deb07871519d406a55 /src/train_cmd.cpp
parent5e91bf0ad20e0c60b31e190a1f02f184020238de (diff)
downloadopenttd-bab70a823dd810e1d4477f0c01d3a7b3e9b19ac8.tar.xz
(svn r16491) -Codechange: Added parentheses around bitwise operators for code style.
Diffstat (limited to 'src/train_cmd.cpp')
-rw-r--r--src/train_cmd.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 91a4bccd2..eb75b2388 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -1543,7 +1543,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
}
/* 3. If it is still a valid train after selling, update its acceleration and cached values */
- if (flags & DC_EXEC && first != NULL) {
+ if ((flags & DC_EXEC) && first != NULL) {
NormaliseTrainConsist(first);
TrainConsistChanged(first, false);
UpdateTrainGroupID(first);
@@ -1705,7 +1705,7 @@ static Vehicle *TrainOnTileEnum(Vehicle *v, void *)
static Vehicle *TrainApproachingCrossingEnum(Vehicle *v, void *data)
{
/* not a train || not front engine || crashed */
- if (v->type != VEH_TRAIN || !IsFrontEngine(v) || v->vehstatus & VS_CRASHED) return NULL;
+ if (v->type != VEH_TRAIN || !IsFrontEngine(v) || (v->vehstatus & VS_CRASHED)) return NULL;
TileIndex tile = *(TileIndex*)data;
@@ -1974,7 +1974,7 @@ CommandCost CmdReverseTrainDirection(TileIndex tile, DoCommandFlag flags, uint32
}
} else {
/* turn the whole train around */
- if (v->vehstatus & VS_CRASHED || v->breakdown_ctr != 0) return CMD_ERROR;
+ if ((v->vehstatus & VS_CRASHED) || v->breakdown_ctr != 0) return CMD_ERROR;
if (flags & DC_EXEC) {
/* Properly leave the station if we are loading and won't be loading anymore */
@@ -2257,7 +2257,7 @@ static void HandleLocomotiveSmokeCloud(const Train *v)
{
bool sound = false;
- if (v->vehstatus & VS_TRAIN_SLOWING || v->load_unload_time_rem != 0 || v->cur_speed < 2) {
+ if ((v->vehstatus & VS_TRAIN_SLOWING) || v->load_unload_time_rem != 0 || v->cur_speed < 2) {
return;
}
@@ -2353,7 +2353,7 @@ static void CheckNextTrainTile(Train *v)
if (_settings_game.pf.path_backoff_interval == 255) return;
/* Exit if we reached our destination depot or are inside a depot. */
- if ((v->tile == v->dest_tile && v->current_order.IsType(OT_GOTO_DEPOT)) || v->track & TRACK_BIT_DEPOT) return;
+ if ((v->tile == v->dest_tile && v->current_order.IsType(OT_GOTO_DEPOT)) || (v->track & TRACK_BIT_DEPOT)) return;
/* Exit if we are on a station tile and are going to stop. */
if (IsRailwayStationTile(v->tile) && v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile))) return;
/* Exit if the current order doesn't have a destination, but the train has orders. */
@@ -3305,7 +3305,7 @@ static int UpdateTrainSpeed(Train *v)
{
uint accel;
- if (v->vehstatus & VS_STOPPED || HasBit(v->flags, VRF_REVERSING) || HasBit(v->flags, VRF_TRAIN_STUCK)) {
+ if ((v->vehstatus & VS_STOPPED) || HasBit(v->flags, VRF_REVERSING) || HasBit(v->flags, VRF_TRAIN_STUCK)) {
switch (_settings_game.vehicle.train_acceleration_model) {
default: NOT_REACHED();
case TAM_ORIGINAL: accel = v->acceleration * -4; break;
@@ -3704,7 +3704,7 @@ static void TrainController(Train *v, Vehicle *nomove)
assert(chosen_track & (bits | GetReservedTrackbits(gp.new_tile)));
/* Check if it's a red signal and that force proceed is not clicked. */
- if (red_signals & chosen_track && v->force_proceed == 0) {
+ if ((red_signals & chosen_track) && v->force_proceed == 0) {
/* In front of a red signal */
Trackdir i = FindFirstTrackdir(trackdirbits);
@@ -4285,7 +4285,7 @@ static bool TrainLocoHandler(Train *v, bool mode)
}
/* exit if train is stopped */
- if (v->vehstatus & VS_STOPPED && v->cur_speed == 0) return true;
+ if ((v->vehstatus & VS_STOPPED) && v->cur_speed == 0) return true;
bool valid_order = !v->current_order.IsType(OT_NOTHING) && v->current_order.GetType() != OT_CONDITIONAL;
if (ProcessOrders(v) && CheckReverseTrain(v)) {
@@ -4350,7 +4350,7 @@ static bool TrainLocoHandler(Train *v, bool mode)
int j = UpdateTrainSpeed(v);
/* we need to invalidate the widget if we are stopping from 'Stopping 0 km/h' to 'Stopped' */
- if (v->cur_speed == 0 && v->tcache.last_speed == 0 && v->vehstatus & VS_STOPPED) {
+ if (v->cur_speed == 0 && v->tcache.last_speed == 0 && (v->vehstatus & VS_STOPPED)) {
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}