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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
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underground-plus-others-original
underground-save-load
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town_cmd.cpp
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Author
2019-03-04
Add: Option for population-linear town cargo generation
Niels Martin Hansen
2019-03-03
Fix #7043, Fix #7274: Delete town owned bridge based on adjacent tile ownersh...
PeterN
2019-02-28
Change: Allow towns to build bridges over rails and one-way roads. (#7291)
SamuXarick
2019-01-21
Add: Houses can accept up to 16 different cargo types via NewGRF.
Niels Martin Hansen
2019-01-17
Fix: Some code and comment typos
nikolas
2019-01-12
Codechange: Define INVALID_TOWN as a TownID (#7044)
Joan Josep
2018-10-31
Fix: Protect against a few out of bounds or uninitialised usage errors
Charles Pigott
2018-10-31
Doc: Lots and lots of doxymentation fixes
Charles Pigott
2018-09-18
Fix #6622: Fixes empty company name in news when gamescript constructs a town
Max Maton
2018-06-24
Feature #6397: Keep town growth rate in sync with house count
Pavel Stupnikov
2018-05-21
Change: Add CargoTypes type for cargo masks. (#6790)
PeterN
2018-05-02
Change: Switch town growth rate and counter to actual game ticks (#6763)
Pavel Stupnikov
2018-04-28
Feature #6610: Allow towns to build houses on road turns (#6758)
Pavel Stupnikov
2017-08-13
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
frosch
2017-01-22
(svn r27739) -Cleanup/Revert (r12162): Clearing MP_HOUSE with DC_EXEC always ...
frosch
2015-10-30
(svn r27423) -Fix: When towns expanded single-bit roadtiles using a grid-layo...
frosch
2015-10-30
(svn r27420) -Fix [FS#6362]: GrowTownAtRoad sometimes returned false, even wh...
frosch
2015-06-20
(svn r27306) -Fix (r27305): Confused tiles.
frosch
2015-06-20
(svn r27305) -Fix [FS#6320]: Account for road-bridges and drive-through-stops...
frosch
2015-04-28
(svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town p...
frosch
2015-04-27
(svn r27259) -Fix (r27244): Incorrect merge. (_dp_)
frosch
2015-04-25
(svn r27249) -Fix [FS#6240]: In some cases town growth failure was considered...
frosch
2015-04-25
(svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports...
frosch
2015-04-25
(svn r27247) -Cleanup: Make GrowTownAtRoad return a bool.
frosch
2015-04-25
(svn r27244) -Change [FS#6245]: Do not consider road junctions with trivial d...
frosch
2015-01-01
(svn r27105) -Fix [FS#6195]: grow_counter was not properly bounded by growth_...
rubidium
2014-10-15
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spa...
rubidium
2014-09-21
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data...
rubidium
2014-04-25
(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the...
rubidium
2014-04-23
(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...
rubidium
2014-02-16
(svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTown...
frosch
2014-02-16
(svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewG...
frosch
2014-02-06
(svn r26313) -Codechange: use a set for finding unique town names instead of ...
rubidium
2014-02-06
(svn r26311) -Codechange: use a different method for finding whether there is...
rubidium
2014-02-06
(svn r26310) -Codechange: clean up some caches during town generation to keep...
rubidium
2014-02-06
(svn r26308) -Fix-ish: do not try to build more towns/industries than the poo...
rubidium
2013-11-25
(svn r26104) -Fix: do not attempt to do stuff with an invalid direction, espe...
rubidium
2013-11-22
(svn r26051) -Fix: out of bounds access in CmdTownCargoGoal
rubidium
2013-11-12
(svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town ...
frosch
2013-10-30
(svn r25931) -Fix [FS#5786-ish]: [NoGo] Preserve the relative town growth pro...
frosch
2013-10-28
(svn r25922) -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not...
frosch
2013-10-12
(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope info...
zuu
2013-10-12
(svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES.
frosch
2013-10-12
(svn r25833) -Codechange: Move ObjectType from map array into pool item.
frosch
2013-09-21
(svn r25789) -Fix (r25783): Calling GSTown.FoundTown in world gen caused worl...
zuu
2013-09-19
(svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to ...
zuu
2013-04-03
(svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need...
frosch
2013-01-08
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagl...
planetmaker
2012-12-01
(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from ...
alberth
2012-07-09
(svn r24391) -Change [FS#5229]: Disallow original and better road layouts to ...
frosch
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