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path: root/src/town_cmd.cpp
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2019-03-04Add: Option for population-linear town cargo generationNiels Martin Hansen
2019-03-03Fix #7043, Fix #7274: Delete town owned bridge based on adjacent tile ownersh...PeterN
2019-02-28Change: Allow towns to build bridges over rails and one-way roads. (#7291)SamuXarick
2019-01-21Add: Houses can accept up to 16 different cargo types via NewGRF.Niels Martin Hansen
2019-01-17Fix: Some code and comment typosnikolas
2019-01-12Codechange: Define INVALID_TOWN as a TownID (#7044)Joan Josep
2018-10-31Fix: Protect against a few out of bounds or uninitialised usage errorsCharles Pigott
2018-10-31Doc: Lots and lots of doxymentation fixesCharles Pigott
2018-09-18Fix #6622: Fixes empty company name in news when gamescript constructs a townMax Maton
2018-06-24Feature #6397: Keep town growth rate in sync with house countPavel Stupnikov
2018-05-21Change: Add CargoTypes type for cargo masks. (#6790)PeterN
2018-05-02Change: Switch town growth rate and counter to actual game ticks (#6763)Pavel Stupnikov
2018-04-28Feature #6610: Allow towns to build houses on road turns (#6758)Pavel Stupnikov
2017-08-13(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)frosch
2017-01-22(svn r27739) -Cleanup/Revert (r12162): Clearing MP_HOUSE with DC_EXEC always ...frosch
2015-10-30(svn r27423) -Fix: When towns expanded single-bit roadtiles using a grid-layo...frosch
2015-10-30(svn r27420) -Fix [FS#6362]: GrowTownAtRoad sometimes returned false, even wh...frosch
2015-06-20(svn r27306) -Fix (r27305): Confused tiles.frosch
2015-06-20(svn r27305) -Fix [FS#6320]: Account for road-bridges and drive-through-stops...frosch
2015-04-28(svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town p...frosch
2015-04-27(svn r27259) -Fix (r27244): Incorrect merge. (_dp_)frosch
2015-04-25(svn r27249) -Fix [FS#6240]: In some cases town growth failure was considered...frosch
2015-04-25(svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports...frosch
2015-04-25(svn r27247) -Cleanup: Make GrowTownAtRoad return a bool.frosch
2015-04-25(svn r27244) -Change [FS#6245]: Do not consider road junctions with trivial d...frosch
2015-01-01(svn r27105) -Fix [FS#6195]: grow_counter was not properly bounded by growth_...rubidium
2014-10-15(svn r27020) -Cleanup: some coding style consistency improvements (mostly spa...rubidium
2014-09-21(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data...rubidium
2014-04-25(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the...rubidium
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...rubidium
2014-02-16(svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTown...frosch
2014-02-16(svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewG...frosch
2014-02-06(svn r26313) -Codechange: use a set for finding unique town names instead of ...rubidium
2014-02-06(svn r26311) -Codechange: use a different method for finding whether there is...rubidium
2014-02-06(svn r26310) -Codechange: clean up some caches during town generation to keep...rubidium
2014-02-06(svn r26308) -Fix-ish: do not try to build more towns/industries than the poo...rubidium
2013-11-25(svn r26104) -Fix: do not attempt to do stuff with an invalid direction, espe...rubidium
2013-11-22(svn r26051) -Fix: out of bounds access in CmdTownCargoGoalrubidium
2013-11-12(svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town ...frosch
2013-10-30(svn r25931) -Fix [FS#5786-ish]: [NoGo] Preserve the relative town growth pro...frosch
2013-10-28(svn r25922) -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not...frosch
2013-10-12(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope info...zuu
2013-10-12(svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES.frosch
2013-10-12(svn r25833) -Codechange: Move ObjectType from map array into pool item.frosch
2013-09-21(svn r25789) -Fix (r25783): Calling GSTown.FoundTown in world gen caused worl...zuu
2013-09-19(svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to ...zuu
2013-04-03(svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need...frosch
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagl...planetmaker
2012-12-01(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from ...alberth
2012-07-09(svn r24391) -Change [FS#5229]: Disallow original and better road layouts to ...frosch