Age | Commit message (Collapse) | Author |
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tunnel or bridge
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the wrong place if multitile houses failed some tests
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certain cyclical tasks.
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object pool is full
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could not be built
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reconstruction.
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more likely to be updates [d-m].
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defined tiles that relied on the substitute being drawn were broken
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inconsistently for towns and the bridge selection GUI.
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layouts on all map sizes.
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houses and serves no use for original houses.
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random towns at the scenario editor.
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some headers
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house and industry tiles
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of operator delete
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and unify the relation objects have to towns
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clearing tiles and such; ~Town still checks it though.
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CMD_LANDSCAPE_CLEAR during testrun and DC_EXEC.
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actually movable; e.g. HQ and owned land are pretty movable.
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addition.
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missed :)
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when using original or better town layout.
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