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authorterkhen <terkhen@openttd.org>2010-08-02 21:07:23 +0000
committerterkhen <terkhen@openttd.org>2010-08-02 21:07:23 +0000
commit7a6df202d0816db1e46c33949f99aed236e531b1 (patch)
tree3395506d65b1f54db511e97dd710e47200be4741 /src/town_cmd.cpp
parentca0751adb82094a3f7d0042f386f72f43b756575 (diff)
downloadopenttd-7a6df202d0816db1e46c33949f99aed236e531b1.tar.xz
(svn r20323) -Codechange: Move Delete town code to a command.
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r--src/town_cmd.cpp65
1 files changed, 65 insertions, 0 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 702de3fc6..db93a7a00 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -45,6 +45,7 @@
#include "townname_type.h"
#include "core/random_func.hpp"
#include "core/backup_type.hpp"
+#include "depot_base.h"
#include "table/strings.h"
#include "table/town_land.h"
@@ -2349,6 +2350,70 @@ CommandCost CmdExpandTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
}
/**
+ * Delete a town (scenario editor only).
+ * @param tile Unused.
+ * @param flags Type of operation.
+ * @param p1 Town ID to delete.
+ * @param p2 Unused.
+ * @param text Unused.
+ * @return Empty cost or an error.
+ */
+CommandCost CmdDeleteTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
+{
+ if (_game_mode != GM_EDITOR) return CMD_ERROR;
+ Town *t = Town::GetIfValid(p1);
+ if (t == NULL) return CMD_ERROR;
+
+ /* Stations refer to towns. */
+ const Station *st;
+ FOR_ALL_STATIONS(st) {
+ if (st->town == t) {
+ /* Non-oil rig stations are always a problem. */
+ if (!(st->facilities & FACIL_AIRPORT) || st->airport.type != AT_OILRIG) return CMD_ERROR;
+ /* We can only automatically delete oil rigs *if* there's no vehicle on them. */
+ CommandCost ret = DoCommand(st->airport.tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
+ if (ret.Failed()) return ret;
+ }
+ }
+
+ /* Depots refer to towns. */
+ const Depot *d;
+ FOR_ALL_DEPOTS(d) {
+ if (d->town == t) return CMD_ERROR;
+ }
+
+ /* Check all tiles for town ownership. */
+ for (TileIndex tile = 0; tile < MapSize(); ++tile) {
+ switch (GetTileType(tile)) {
+ case MP_ROAD:
+ if (HasTownOwnedRoad(tile) && GetTownIndex(tile) == t->index) {
+ /* Can we clear this tile? */
+ CommandCost ret = DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
+ if (ret.Failed()) return ret;
+ }
+ break;
+
+ case MP_TUNNELBRIDGE:
+ if (IsTileOwner(tile, OWNER_TOWN) &&
+ ClosestTownFromTile(tile, UINT_MAX) == t) {
+ /* Can we clear this bridge? */
+ CommandCost ret = DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
+ if (ret.Failed()) return ret;
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ /* The town destructor will delete everything related to the town. */
+ if (flags & DC_EXEC) delete t;
+
+ return CommandCost();
+}
+
+/**
* Factor in the cost of each town action.
* @see TownActions
*/