Age | Commit message (Collapse) | Author |
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assignations), statusbar, subsidy, terraform, timetable, toolbar, town, tree and vehicle guis.
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are put 'into' backup.
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conjunction with conditional orders, i.e. make it possibly to tell how long to travel to the next destination if you jump.
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orders are displayed.
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equivalent constant
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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from lots
of windows causing 'two stage' opening effect.
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the Window class and remove Window from their naming.
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the need for WE_ON_EDIT_TEXT_CANCEL.
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Window.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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timetables.
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manner.
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appropriate place and do not misuse it for the time table GUI.
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nearest depot.
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more modular (instead of causing a string explosion).
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(non stop and full load are ambiguous and depend on some patch settings).
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it more clear that they are no loading/unloading flags. Also add more type strictness.
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not is there a non-stop order but the kind of non-stop order, so one doesn't need to check _patches.new_nonstop type everywhere.
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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while pressing the CTRL key. Patch by Phil Sophus.
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Patch by Phil Sophus.
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aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
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with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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unneeded include from openttd.h.
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when it's not necessary.
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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style
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