Age | Commit message (Collapse) | Author |
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some languages don't have short abbreviations :(
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timetable window. Based on work by PhilSophus.
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custom drawing/handling input
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and sticky boxes and for window captions
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Window::UpdateWidgetSize().
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document some related variables/functions
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WindowDesc; it's determined from the (nested) widgets
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capacity/matrix initialisation
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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wrong 'size') upon reiniting windows
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scrollbar wrappers
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relatives
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they are part of strings and add some colours to a few strings.
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this ID' from 'some' strings and replace the string name with something more sensible.
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callback
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API.
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expanding them much easier (Alberth)
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sources too
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holds the owner of whatever is shown in the window
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except where it's used for backward compatability.
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changing company.
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timetable window. Also let the detail/order/timetable window close eachther, like the detail and order windows already did, when not stickied.
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through a method GetNumOrders() (PhilSophus)
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(optional) parameter.
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keep waiting times (PhilSophus)
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client so it is immediatelly clear which one you are working with.
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deleted/modified while the timetable window is open
-Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
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ShowQueryString()
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timetable window (causing SIGFPE)
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assignations), statusbar, subsidy, terraform, timetable, toolbar, town, tree and vehicle guis.
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are put 'into' backup.
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conjunction with conditional orders, i.e. make it possibly to tell how long to travel to the next destination if you jump.
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orders are displayed.
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equivalent constant
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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