Age | Commit message (Collapse) | Author |
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PoolItem::IsValidID() and PoolItem::Get()
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PoolItem::IsValidID(index)
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timetable and only the data from one vehicle would be taken. Now only allow one to be filling at a time.
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remove the order count from the savegame as we can easily count that (PhilSophus)
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(optional) parameter.
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keep waiting times (PhilSophus)
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restrictively causing order backups not to be properly restored.
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travel/wait times instead of only doing it for one vehicle in the shared order chain and only when some bit has not been set (PhilSophus)
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to a single location.
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any effect.
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are put 'into' backup.
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conjunction with conditional orders, i.e. make it possibly to tell how long to travel to the next destination if you jump.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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something more than whitespace as description of files that don't have a description.
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okay (or lines starting with a space and then tabs).
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it more clear that they are no loading/unloading flags. Also add more type strictness.
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not is there a non-stop order but the kind of non-stop order, so one doesn't need to check _patches.new_nonstop type everywhere.
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group ID to the backup
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with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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unneeded include from openttd.h.
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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remaining to fit with the naming style
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remaining to fit with the naming style
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style
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with autofill.
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timetables based on
the times from the first (or subsequent) run-throughs.
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arrive early even
if they haven't been timetabled to wait, so make sure the lateness counter gets
updated as well.
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