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AgeCommit message (Collapse)Author
2021-05-15Fix: comparison of narrow type to wide type in loop (potential for infinite ↵Rubidium
loops)
2021-05-02Fix: Update text effect size when font zoom is changed. (#9174)PeterN
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-01-11Change: Animate text effects by real time instead of game ticks.Peter Nelson
2013-02-17(svn r25011) -Codechange: allow vehicle transfer and profit text effects to ↵rubidium
be shown at the same time (fonsinchen)
2011-02-07(svn r22015) -Codechange: move yet another pair of methods from functions.hrubidium
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-12-25(svn r18636) -Codechange: make TextEffect::duration a value in ticks instead ↵smatz
of ticks * 8
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2008-09-21(svn r14371) -Fix [FS#2313]: loading indicator didn't stay with the front ↵rubidium
engine when turning a train in a station.
2008-08-11(svn r14047) -Codechange: move chatmessage handling to the network directory ↵rubidium
as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-03-28(svn r12472) -Codechange: remove unneeded declaration of ViewPort and ↵rubidium
DrawPixelInfo.
2007-08-19(svn r10932) -Codechange: replace "text" with "chat" for the chat related ↵rubidium
function and variables.
2007-06-22(svn r10270) -Add: prefixed the loading indicator with an arrow, up meaning ↵truelight
vehicle is loading, down meaning vehicle is unloading
2007-06-21(svn r10254) -Feature: loading indicator, which shows in % how full a ↵truelight
vehicle is while loading/unloading (TheJosh)