Age | Commit message (Collapse) | Author |
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color and colour.
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instead of absolute sprite IDs.
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spaces
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client so it is immediatelly clear which one you are working with.
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GUI. (michi_cc)
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into their own parameter.
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"tracks for slopes". It's not useful right now, but it will be in the future.
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becomes very low so the buttons are still visible and useable. Patch by Dominik.
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something more than whitespace as description of files that don't have a description.
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someone without a keyboard can enter text too. Patch by Dominik.
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bridge. Spotted and fixed by a lot of people ;)
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consistency.
And obviously forgot to compile before committing, as the array rename would have been evident.
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why normal electric signals are handled specially.
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-Codechange: A few bad coding style inadvertendly applied too
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by BigBB
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layouts; forcing a sprite to always be opaque.
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that over CTRL. Patch by BigBB.
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option
-Change: Enable one way roads like the remove via a toolbar icon
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autoroad button
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something more descriptive
-Change: invert the two single roads gui buttons, making it consistent with rails toolbar
Based on a patch by Octopussy
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the box.
-Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5.
-Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5.
Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
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buttons/cursors. Sprites by skidd13.
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only on X and Y direction. Patch by Octopussy and skidd13.
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boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
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foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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RAIL_GROUND_FENCE_VERT[12] (frosch)
-Codechange: added documentation and SPR_ enums for track fences (frosch)
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a specific way on straight pieces of road.
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can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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since it's in the original data files.
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corrections...
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complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
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entrances.
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newgrf gui
window. GRFs with an error have a warning symbol shown before the name.
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work of mart3p.
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assert_compile(!(x == y)) does.. don't ask me why!
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