diff options
author | rubidium <rubidium@openttd.org> | 2009-02-09 02:57:15 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2009-02-09 02:57:15 +0000 |
commit | c0a8d09ca72873bbbef14dd317cbd29319e54640 (patch) | |
tree | 211b57e3a81eed5791f5b6b9709252af6f7d8503 /src/table/sprites.h | |
parent | 90e2465d7d2c770707feeaebfebbe56bd76383f1 (diff) | |
download | openttd-c0a8d09ca72873bbbef14dd317cbd29319e54640.tar.xz |
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
Diffstat (limited to 'src/table/sprites.h')
-rw-r--r-- | src/table/sprites.h | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/src/table/sprites.h b/src/table/sprites.h index 709e60d84..11a86e435 100644 --- a/src/table/sprites.h +++ b/src/table/sprites.h @@ -56,8 +56,8 @@ enum Sprites { SPR_HALFTILE_SELECTION_DOWN = SPR_OPENTTD_BASE + 4, SPR_HALFTILE_SELECTION_UP = SPR_OPENTTD_BASE + 8, - SPR_SQUARE = SPR_OPENTTD_BASE + 38, // colored square (used for newgrf compatibility) - SPR_BLOT = SPR_OPENTTD_BASE + 39, // colored circle (mainly used as vehicle profit marker and for server compatibility) + SPR_SQUARE = SPR_OPENTTD_BASE + 38, // coloured square (used for newgrf compatibility) + SPR_BLOT = SPR_OPENTTD_BASE + 39, // coloured circle (mainly used as vehicle profit marker and for server compatibility) SPR_LOCK = SPR_OPENTTD_BASE + 40, // lock icon (for password protected servers) SPR_BOX_EMPTY = SPR_OPENTTD_BASE + 41, SPR_BOX_CHECKED = SPR_OPENTTD_BASE + 42, @@ -1401,24 +1401,24 @@ enum AnimCursors { * <ul><li> SPRITE_WIDTH is the number of bits used for the actual sprite to be displayed. * This always starts at bit 0.</li> * <li> TRANSPARENT_BIT is the bit number which toggles sprite transparency</li> - * <li> RECOLOR_BIT toggles the recoloring system</li> + * <li> RECOLOUR_BIT toggles the recolouring system</li> * <li> PALETTE_SPRITE_WIDTH and PALETTE_SPRITE_START determine the position and number of - * bits used for the recoloring process. For transparency, it must be 0x322.</li></ul> + * bits used for the recolouring process. For transparency, it must be 0x322.</li></ul> */ enum SpriteSetup { TRANSPARENT_BIT = 31, ///< toggles transparency in the sprite - RECOLOR_BIT = 30, ///< toggles recoloring in the sprite + RECOLOUR_BIT = 30, ///< toggles recolouring in the sprite OFFSET_BIT = 29, OPAQUE_BIT = 28, - PALETTE_WIDTH = 24, ///< number of bits of the sprite containing the recolor palette + PALETTE_WIDTH = 24, ///< number of bits of the sprite containing the recolour palette SPRITE_WIDTH = 24, ///< number of bits for the sprite number }; /** - * these masks change the colors of the palette for a sprite. + * these masks change the colours of the palette for a sprite. * Apart from this bit, a sprite number is needed to define - * the palette used for recoloring. This palette is stored + * the palette used for recolouring. This palette is stored * in the bits marked by PALETTE_SPRITE_MASK. * @note Do not modify this enum. Alter SpriteSetup instead * @see SpriteSetup @@ -1429,8 +1429,8 @@ enum Modifiers { SPRITE_MODIFIER_OPAQUE = OPAQUE_BIT, ///when a sprite is to be displayed transparently, this bit needs to be set. PALETTE_MODIFIER_TRANSPARENT = TRANSPARENT_BIT, - ///this bit is set when a recoloring process is in action - PALETTE_MODIFIER_COLOR = RECOLOR_BIT, + ///this bit is set when a recolouring process is in action + PALETTE_MODIFIER_COLOUR = RECOLOUR_BIT, }; /** Masks needed for sprite operations. @@ -1443,18 +1443,18 @@ enum SpriteMasks { SPRITE_MASK = MAX_SPRITES - 1, MAX_PALETTES = 1 << PALETTE_WIDTH, - ///The mask for the auxiliary sprite (the one that takes care of recoloring) + ///The mask for the auxiliary sprite (the one that takes care of recolouring) PALETTE_MASK = MAX_PALETTES - 1, }; assert_compile( (1 << TRANSPARENT_BIT & SPRITE_MASK) == 0 ); -assert_compile( (1 << RECOLOR_BIT & SPRITE_MASK) == 0 ); -assert_compile( !(TRANSPARENT_BIT == RECOLOR_BIT) ); +assert_compile( (1 << RECOLOUR_BIT & SPRITE_MASK) == 0 ); +assert_compile( !(TRANSPARENT_BIT == RECOLOUR_BIT) ); assert_compile( (1 << TRANSPARENT_BIT & PALETTE_MASK) == 0); -assert_compile( (1 << RECOLOR_BIT & PALETTE_MASK) == 0 ); +assert_compile( (1 << RECOLOUR_BIT & PALETTE_MASK) == 0 ); -enum Recoloring { - PALETTE_RECOLOR_START = 0x307, +enum Recolouring { + PALETTE_RECOLOUR_START = 0x307, }; @@ -1471,10 +1471,10 @@ static const SpriteID PALETTE_SEL_TILE_RED = 0x304; ///This draws a blueish square (catchment areas for example) static const SpriteID PALETTE_SEL_TILE_BLUE = 0x305; //0x306 is a real sprite (the little dot you get when you try to raise/lower a corner of the map - //here the color switches begin - //use this if you add stuff to the value, so that the resulting color + //here the colour switches begin + //use this if you add stuff to the value, so that the resulting colour //is not a fixed value. - //NOTE THAT THE SWITCH 0x8000 is NOT present in _TO_COLORS yet! + //NOTE THAT THE SWITCH 0x8000 is NOT present in _TO_COLOURS yet! enum PaletteSprites { PALETTE_TO_DARK_BLUE = 0x307, PALETTE_TO_PALE_GREEN = 0x308, @@ -1486,32 +1486,32 @@ enum PaletteSprites { PALETTE_TO_DARK_GREEN = 0x30E, PALETTE_TO_BLUE = 0x30F, PALETTE_TO_CREAM = 0x310, - //maybe don't use as company color because it doesn't display in the graphs? + //maybe don't use as company colour because it doesn't display in the graphs? PALETTE_TO_MAUVE = 0x311, PALETTE_TO_PURPLE = 0x312, PALETTE_TO_ORANGE = 0x313, PALETTE_TO_BROWN = 0x314, PALETTE_TO_GREY = 0x315, PALETTE_TO_WHITE = 0x316, - //sets color to bare land stuff, for rail and road (and crossings) + //sets colour to bare land stuff, for rail and road (and crossings) PALETTE_TO_BARE_LAND = 0x317, //XXX is 318-31A really not used? PALETTE_TO_STRUCT_BLUE = 0x31B, - //structure color to something brownish (for the cantilever bridges for example) + //structure colour to something brownish (for the cantilever bridges for example) PALETTE_TO_STRUCT_BROWN = 0x31C, PALETTE_TO_STRUCT_WHITE = 0x31D, //sets bridge or structure to red, little concrete one and cantilever use this one for example PALETTE_TO_STRUCT_RED = 0x31E, PALETTE_TO_STRUCT_GREEN = 0x31F, PALETTE_TO_STRUCT_CONCRETE = 0x320, //Sets the suspension bridge to concrete, also other strucutures use it - PALETTE_TO_STRUCT_YELLOW = 0x321, //Sets the bridge color to yellow (suspension and tubular) + PALETTE_TO_STRUCT_YELLOW = 0x321, //Sets the bridge colour to yellow (suspension and tubular) PALETTE_TO_TRANSPARENT = 0x322, //This sets the sprite to transparent - //This is used for changing the tubular bridges to the silicon display, or some grayish color + //This is used for changing the tubular bridges to the silicon display, or some grayish colour PALETTE_TO_STRUCT_GREY = 0x323, - //XXX - const - PALETTE_CRASH = 0x324, //this changes stuff to the "crash color" - //XXX another place where structures are colored. - //I'm not sure which colors these are + //XXX - const - PALETTE_CRASH = 0x324, //this changes stuff to the "crash colour" + //XXX another place where structures are coloured. + //I'm not sure which colours these are PALETTE_59E = 0x59E, PALETTE_59F = 0x59F, }; |