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2021-05-15Add: GetString that returns std::string instead of filling a passed bufferrubidium42
2021-05-15Change: Use gender-neutral pronounsrubidium42
2021-05-13Codechange: move font settings to std::stringrubidium42
2021-05-13Codechange: move currency settings to std::stringrubidium42
2021-05-13Codechange: move locale settings to std::stringrubidium42
2021-05-06Codechange: add SetDParamStr that accepts std::string&rubidium42
2021-05-03Codechange: Replace FOR_ALL_SEARCHPATHS with range-based for loopsglx22
2021-04-28Cleanup: Replace FOR_ALL_SORTED_CARGOSPECS macro with range iterator.Peter Nelson
2021-04-22Change: treat languages as finished, if translations are 75% completed.frosch
Unfinished translations are not auto-picked from the locale. In release builds, unfinished translations are not offered in the GUI. Unfinished translations are available in non-release builds, or by editing openttd.cfg.
2021-04-20Remove: "language" field from server/clientPatric Stout
The original idea was that people could find a server they could talk in their native language on. This isn't really used in that way. There are several reasons for removing this: - the client also sends his "language" to the server, but nothing is doing anything with this. - flags are a bad way to represent languages, and over the years we had several (rightfully) complaints about this. - most servers have their language set to "All", and prefix the servername with the language it is about. This is a much more efficient way to do the same. All in all, this feature should go back to the drawing board. Maybe it could work in another form, but this form is not it.
2021-04-11Cleanup: Fix comment for only one form (#9012)TELK
2021-04-10Add: new plural form for Romanian translation (#8936)Nicolae Crefelean
2021-04-07Fix #8713: Change OTTD2FS and FS2OTTD to return string objects instead of ↵Niels Martin Hansen
static buffers
2021-04-02Fix: Freeing LanguagePack with wrong size.milek7
2021-03-09Codechange: remove special strings for language and resolutions (#8824)Patric Stout
As OpenTTD grew, we found other ways to do this, and we are no longer in need for a hack like this.
2021-02-14Add: [OSX] Native font rendering without using FreeType.Michael Lutz
2021-02-13Codechange: OS-specific data for font search is not used outside of searching.Michael Lutz
2021-01-13Fix: tell the user if a font fails to load and fallback is about to be usedPatric Stout
Additionally, tell exactly why the font failed to load, which glyph was missing from the font. This hopefully helps the user a bit more in the right direction.
2021-01-13Codechange: nobody was using "str" parameter, so remove itPatric Stout
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2020-12-27Codechange: Use automatic memory management for language pack reading.Michael Lutz
2020-12-27Codechange: Use std::string in FIO search path handling.Michael Lutz
2020-12-15Feature: Show group name as part of the default vehicle name.stormcone
Only if the vehicle is member of a group and does not have a user defined name.
2020-12-15Feature: new velocity unit "tiles/day" (#8278)jostephd
2020-05-21Codechange: Use std::string for most of the user-settable custom names.Michael Lutz
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-08-02Fix #7672: more than 32 resolutions may be availableglx
2019-05-14Codechange: [Win32] Pass a native GDI font description around when we have ↵Michael Lutz
one, instead of repeatedly guessing the font.
2019-05-14Add: [Win32] GDI engine for font glyph rendering as a replacement for ↵Michael Lutz
including FreeType. Building with FreeType is still possible and will take precedence over the GDI renderer, but the project files don't include FreeType anymore by default. Combining GDI rendering with ICU text layout is untested.
2019-04-18Codechange: use std::vector for _language_dropdownglx
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-03-26Fix #6564: enforce types of arguments for station name strings (#7419)glx22
2019-03-26Codechange: Initialise a few variables that -flto seems to think could ↵Charles Pigott
possibly be uninitialised
2019-03-26Codechange: Replaced SmallVector::[Begin|End]() with std alternativesHenry Wilson
2019-03-26Codechange: Replaced SmallVector::Append() with ↵Henry Wilson
std::vector::[push|emplace]_back()
2019-03-26Codechange: Replace SmallVector::Length() with std::vector::size()Henry Wilson
2019-03-24Codechange: Use override specifer for overriding member declarationsHenry Wilson
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template.
2019-03-20Remove: ENABLE_NETWORK switchPatric Stout
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to.
2019-03-11Codechange: ICU_SORT is in reality ICU_I18N (according to their CMake files)Patric Stout
By naming it in a different way, things get a bit confusing. Especially if we are switching to CMake, which autodetects these things, we need to use the name the authors of ICU gave it; not our interpertation of that name.
2019-03-11Codechange: ICU_LAYOUT is in reality ICU_LX (according to their CMake files)Patric Stout
By naming it in a different way, things get a bit confusing. Especially if we are switching to CMake, which autodetects these things, we need to use the name the authors of ICU gave it; not our interpertation of that name.
2019-03-02Codechange: Make std::stack use std::vector container in string ↵PeterN
formatting/drawing. (#7305) This is a very minor performance increase which can add up during operations such as sorting. Performance impact my be platform/compiler dependent.
2018-12-27Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined ↵glx
macro _WIN32
2018-12-08Add: [OSX] Text layout using the native CoreText API.Michael Lutz
By default, the native API will be used instead of ICU, but if ICU is forced in using configure, it will take precedence.
2018-12-08Add: [OSX] Native natural sort implementation.Michael Lutz
2018-10-31Fix: Remove various dead or unnecessary assignmentsCharles Pigott
2018-10-31Doc: Lots and lots of doxymentation fixesCharles Pigott
2018-06-26Change: Increase cargo type limit to 64.PeterN
2018-06-06Add: [Win32] Text layout using the native Windows Uniscribe library.Michael Lutz
Uniscribe is sometimes producing different results compared to ICU, especially when RTL and LTR content is mixed. Comparing the results to other programs (like editors or web browsers) leads me to believe that the result are at least not worse than ICU and possibly better.
2018-06-06Add: [Win32] Native natural sort implementation.Michael Lutz
2018-05-21Change: Add CargoTypes type for cargo masks. (#6790)PeterN