Age | Commit message (Collapse) | Author |
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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service in the station list too
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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depending on their owner
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when non-uniform stations are disabled
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-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
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remove useless checks
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when station part is added/removed
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incorrect at some places
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on it (when non-uniform stations are ON)
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fitting to the naming style
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non-canal water where canals should have been build.
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remaining to fit with the naming style
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remaining to fit with the naming style
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style
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with the coding style
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(production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth.
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'know' it in memory, it should still be unknown in the realm of callbacks.
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available (SmatZ)
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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creating the name, otherwise every oil rig will become "<TOWN> Oilrig" which effectively means that there can be several oil rigs with exactly the same name.
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used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
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-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
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aircraf when removing them, because if they were not in the "flying" state it can't be removed anyway.
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(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
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subsystem. Patch by Progman.
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of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ.
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station should get goods was not done properly.
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vehicles have only dropped cargo of that particular type.
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as it assumed a lower maximum catchment area than the real maximum catchment area. Based on a patch by PhilSophus.
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the functions for those tile types.
-Codechange: barren the rail grounds on terraforming.
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cargo too.
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(properly) use a road stop still tried to go to that road stop.
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directly instead of using the wrapper functions.
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so we do not have to duplicate code for each of the pool item classes and use it for the station and roadstop classes.
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