Age | Commit message (Collapse) | Author |
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queried facility (or station/roadstop is invalid) instead of 0 (Yexo)
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default name for nearby station).
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Station::GetCatchmentRadius().
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signs) were modified in test mode.
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client so it is immediatelly clear which one you are working with.
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station is deleted, aircraft may go crazy (and crash the game)
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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something more than whitespace as description of files that don't have a description.
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WindowClass lookup
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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station_func.h.
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logical location.
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unneeded include from openttd.h.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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needed.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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remaining to fit with the naming style
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remaining to fit with the naming style
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style
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templates. This gives up to 10% performance increase in games with lots of vehicles.
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was considered when distributing vehicles.
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(properly) use a road stop still tried to go to that road stop.
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still loading, changing the current order of the loading vehicle caused a crash. This could happen with removing docks and oil rigs.
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the pool cleanups, which could cause crashes as already removed pool items could then be dereferenced by other destructors.
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cleanups might cause memory leaks due to the way C++ works.
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so we do not have to duplicate code for each of the pool item classes and use it for the station and roadstop classes.
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for stations (in such a manner that they can be used for other pools too).
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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or removed if the station has no custom graphics.
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causing segfaults when trying to load savegames in dedicated server via -g (reported by peter1138)
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