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authorrubidium <rubidium@openttd.org>2007-08-30 20:40:33 +0000
committerrubidium <rubidium@openttd.org>2007-08-30 20:40:33 +0000
commit8a6cc3aa104b5f8631dcb74343dcd68ffa3308ec (patch)
tree1e96eadb775a124c36850f50c357f93af14e4be2 /src/station.cpp
parent9833639b00ff84b671a3943e350ed195935e31ad (diff)
downloadopenttd-8a6cc3aa104b5f8631dcb74343dcd68ffa3308ec.tar.xz
(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
Diffstat (limited to 'src/station.cpp')
-rw-r--r--src/station.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/station.cpp b/src/station.cpp
index 78bdf2121..d6d0f7a65 100644
--- a/src/station.cpp
+++ b/src/station.cpp
@@ -237,14 +237,6 @@ bool Station::IsBuoy() const
return (had_vehicle_of_type & HVOT_BUOY) != 0;
}
-/** Determines whether a station exists
- * @todo replace 0 by INVALID_TILE
- */
-bool Station::IsValid() const
-{
- return xy != 0;
-}
-
/************************************************************************/
/* StationRect implementation */
@@ -437,12 +429,6 @@ RoadStop::~RoadStop()
xy = 0;
}
-/** Determines whether a RoadStop is a valid (i.e. existing) one */
-bool RoadStop::IsValid() const
-{
- return xy != 0;
-}
-
/** Checks whether there is a free bay in this road stop */
bool RoadStop::HasFreeBay() const
{