Age | Commit message (Collapse) | Author |
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we had
While at it, replace OTTD_ASSERT with WITH_ASSERT, as this
is always set if assert() is valid. No matter if NDEBUG is set
or not.
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the global FIO slot functionality
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are filled with useful information.
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width and height.
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active blitter when loading a sprite.
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Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file.
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Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
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a popup into a static message that only shows in non-release versions, just like the 'missing translations' message.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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positive number
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was loaded.
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content is not of interest.
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allocate less memory and display an error message later on.
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Eagle_rainbow)
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sprites behave the same as invalid references between recolour and real sprites.
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spritecache size setting and always use the minimum.
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setting from megabytes to megapixels, so it depends on the blitter being used. Also increase it from 64 to 128, and change the name in the cfg file, so everyone gets the new default.
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smaller.
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padded correctly to a common size.
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as well.
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GRF loading.
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-Remove: the '-i' option for palette selection.
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using the spritecache but a custom allocator function.
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directly.
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new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
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