Age | Commit message (Collapse) | Author |
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minimap, not only effect vehicles
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viewport windows.
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out of the window structs, completing smallmap enum.
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they are part of strings and add some colours to a few strings.
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DrawString.
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this ID' from 'some' strings and replace the string name with something more sensible.
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callback
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expanding them much easier (Alberth)
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sources too
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map and the mouse 'lands' on the window decoration of the viewport.
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color and colour.
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invalid tiles.
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viewport did not cancel vehicle following
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'via' station which it never uses, which makes it unlikely that it reserves a slot for the next station and that makes queueing fail (Aali)
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client so it is immediatelly clear which one you are working with.
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"follow vehicle in main viewport".
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the enum
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resize and when switching small map types, so that the legend is taller only on the industry type and only when the legend will not fit in the available space.
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automatically splitting columns based on widget height.
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incantations for limiting small map area.
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with static members of the window.
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smallmaps, stations and signs guis.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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RoadOwner.
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
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the Window class and remove Window from their naming.
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pointer with the WE_CREATE message because nothing uses it anymore.
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same thing.
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rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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.cpp files where they are actually used.
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Window.
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declarations.
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when it's certain that w != NULL.
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