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authorsmatz <smatz@openttd.org>2009-03-15 15:25:18 +0000
committersmatz <smatz@openttd.org>2009-03-15 15:25:18 +0000
commitaf293142fede91cc31e98c7e05d9ecfef752b077 (patch)
treec041152a492c41b5020c575b6fde72be6dc3a5b8 /src/smallmap_gui.cpp
parent4f8eeca437a57c160364cdb97182ae1566e6c693 (diff)
downloadopenttd-af293142fede91cc31e98c7e05d9ecfef752b077.tar.xz
(svn r15725) -Fix: centering on a vehicle didn't respect its z coordinate
Diffstat (limited to 'src/smallmap_gui.cpp')
-rw-r--r--src/smallmap_gui.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp
index 0619f4039..1d5c2baca 100644
--- a/src/smallmap_gui.cpp
+++ b/src/smallmap_gui.cpp
@@ -1214,9 +1214,17 @@ void ShowExtraViewPortWindow(TileIndex tile)
new ExtraViewportWindow(&_extra_view_port_desc, i, tile);
}
-bool ScrollMainWindowTo(int x, int y, bool instant)
+/**
+ * Scrolls the main window to given coordinates.
+ * @param x x coordinate
+ * @param y y coordinate
+ * @param z z coordinate; -1 to scroll to terrain height
+ * @param instant scroll instantly (meaningful only when smooth_scrolling is active)
+ * @return did the viewport position change?
+ */
+bool ScrollMainWindowTo(int x, int y, int z, bool instant)
{
- bool res = ScrollWindowTo(x, y, FindWindowById(WC_MAIN_WINDOW, 0), instant);
+ bool res = ScrollWindowTo(x, y, z, FindWindowById(WC_MAIN_WINDOW, 0), instant);
/* If a user scrolls to a tile (via what way what so ever) and already is on
* that tile (e.g.: pressed twice), move the smallmap to that location,