Age | Commit message (Collapse) | Author |
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of the Airport class.
-Change: rename station.always_small_airport to station.never_expire_airports to make it more future-proof
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multiplayer games
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settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
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GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
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options window.
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CompanySettings struct
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DrawString.
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custom currency windows.
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required to restart OpenTTD to take effect. Now also support non 1 ASCII character custom grouping separators.
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this ID' from 'some' strings and replace the string name with something more sensible.
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settings window.
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end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
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callback
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of doing it in the constructor of the difficulty window. This makes it work again in rtl languages.
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unify the naming.
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much as possible.
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it with WWT_DROPDOWN.
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drawing API
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API.
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expanding them much easier (Alberth)
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sources too
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it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
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truncated.
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color and colour.
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box handling.
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be client-side only; GUI parts of save/load of custom engine names also removed as it was never implemented.
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except where it's used for backward compatability.
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from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
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road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
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too instead of a separate command.
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list in the company finance window. Concept from Zr40.
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"competitor intelligence" from the difficulty options because they already were unused.
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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logically grouped/ordered
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settings window
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(Alberth)
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