Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-27 | (svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵ | rubidium | |
useless includes. | |||
2007-12-26 | (svn r11702) -Codechange: move all date related stuff to date*. | rubidium | |
2007-12-25 | (svn r11698) -Change: Make the abort/accept process of the difficulty window ↵ | skidd13 | |
a bit less confusing -Change: Make the highscore button in the difficulty window a bit more obvious -Codechange: Enumify the window-widgets of the difficulty window | |||
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-25 | (svn r11691) -Codechange: move+rename helpers.hpp and only include it when ↵ | rubidium | |
it is really needed. | |||
2007-12-22 | (svn r11682) -Codechange: move some 'generic' geometry related types into a ↵ | rubidium | |
single file and do not include gfx.h everywhere to get a Point type. | |||
2007-12-21 | (svn r11677) -Codechange: move price and command related types/functions to ↵ | rubidium | |
their respective places. | |||
2007-12-21 | (svn r11675) -Codechange: split the string types from the string functions. | rubidium | |
2007-12-19 | (svn r11668) -Codechange: more refactoring aimed at reducing compile time ↵ | rubidium | |
and making it more logic where function definitions can be found. | |||
2007-12-19 | (svn r11667) -Codechange: split window.h into a header that defines some ↵ | rubidium | |
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps. | |||
2007-12-16 | (svn r11646) -Codechange: check whether (some) characters are missing in the ↵ | rubidium | |
current 'font' for the 'currently' chosen language and give a warning when that does happen. | |||
2007-12-16 | (svn r11643) -Codechange: conform with the coding style for the WP macro uses. | rubidium | |
2007-12-02 | (svn r11555) -Codechange: use the new members introduced in r11551. | rubidium | |
2007-12-01 | (svn r11547) -Add: signal selection GUI for the ones that really like to use ↵ | rubidium | |
that over CTRL. Patch by BigBB. | |||
2007-11-24 | (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them ↵ | skidd13 | |
fitting to the naming style | |||
2007-11-20 | (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵ | skidd13 | |
style | |||
2007-11-19 | (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵ | skidd13 | |
with the coding style | |||
2007-11-17 | (svn r11452) -Change: do not allow configuration changes, that NewGRFs can ↵ | rubidium | |
directly use to change their behaviour, during network games as this can cause desyncs. | |||
2007-11-04 | (svn r11374) -Codechange: Give meaning to the magical number that specifies ↵ | belugas | |
the color of the text in a DrawString call. Patch heavily based on BiBB's work (FS#1383) | |||
2007-10-16 | (svn r11279) -Codechange: use a typedeffed type for all magic with ↵ | rubidium | |
GameDifficulty instead on relying ints to always be 32 bits, which they are not. | |||
2007-09-30 | (svn r11188) -Codechange: rewrite of the town action related code (remove ↵ | rubidium | |
some of the magic). -Feature: possibility to disable exclusive rights and giving money. Both by skidd13. | |||
2007-09-26 | (svn r11172) -Codechange: rewrite of town road building and addition of the ↵ | rubidium | |
possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13. | |||
2007-09-14 | (svn r11107) -Feature: some tool so one can still build tunnels under rails ↵ | rubidium | |
(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch. | |||
2007-08-29 | (svn r10996) -Feature: [OSX] added more options for right click emulation ↵ | bjarni | |
(controlled from the interface tab in the patch window) This only works with the cocoa drivers (you will use the cocoa drivers unless you manually switched to SDL and compiled yourself) Note: if control-click is selected, then the ingame control-click (like presignals and such) will be command-click Requested and tested by ln- (so he should be blamed if this goes wrong :P ) | |||
2007-07-27 | (svn r10704) -Codechange: provide an infrastructure to have resizable ↵ | rubidium | |
windows that are smaller than the default window size. | |||
2007-07-06 | (svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an ↵ | rubidium | |
amount of money and then it might (with a given chance) build a raw industry somewhere on the map. | |||
2007-06-27 | (svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of ↵ | rubidium | |
infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting. | |||
2007-06-25 | (svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail ↵ | rubidium | |
type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map. | |||
2007-06-21 | (svn r10254) -Feature: loading indicator, which shows in % how full a ↵ | truelight | |
vehicle is while loading/unloading (TheJosh) | |||
2007-06-20 | (svn r10236) -Feature: Introduce a form of timetabling for vehicles. | maedhros | |
2007-06-18 | (svn r10211) -Feature: [NewGRF] Add support for action 0F | glx | |
2007-06-18 | (svn r10205) -Codechange: refactor returning of cost, so it can be more ↵ | rubidium | |
easily modified. | |||
2007-06-18 | (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. | rubidium | |
2007-06-04 | (svn r10037) -Fix (r10035, r10036): silence some 'may be used uninitialized' ↵ | glx | |
warnings | |||
2007-06-04 | (svn r10036) -Add: sort the strings in town names dropdown | glx | |
2007-05-28 | (svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled ↵ | peter1138 | |
with patch setting 'smooth_scroll' | |||
2007-05-23 | (svn r9905) -Feature: Allow building new stations adjacent to existing ↵ | maedhros | |
stations by holding down control. Based on a patch by Wolf01. | |||
2007-05-19 | (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵ | rubidium | |
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. | |||
2007-05-04 | (svn r9779) -Feature: Add the possiblity to choose different road patterns ↵ | belugas | |
for towns to use. Possible patterns are : No Road (not available in scenario editor) Original (for the nostalgics) Better Roads (same as original, but based on distance of 2 tiles instead of one) 2x2 grids 3x3 grids Patch by skiddl13 | |||
2007-05-01 | (svn r9762) -Feature: Two new difficulty settings : Very low number of towns ↵ | belugas | |
and very low number of industries Based on FS#289, by pitt2 | |||
2007-04-29 | (svn r9741) -Fix [FS#672]: station signs were not resized when the language ↵ | rubidium | |
changed, causing overflows in the coloured sign background. | |||
2007-04-28 | (svn r9734) -Feature: Add an option to automatically pause when starting a ↵ | maedhros | |
new game. | |||
2007-04-18 | (svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting ↵ | rubidium | |
tabs with spaces. | |||
2007-04-18 | (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion ↵ | maedhros | |
of towns can start off larger, and will grow twice as quickly as other towns. They can also be placed specifically in the scenario editor. Thanks to TheJosh for the initial patch and the idea. | |||
2007-04-17 | (svn r9664) -Documentation: Doxygen corrections,errors and omissions | belugas | |
2007-04-16 | (svn r9648) -Codechange: Use HASBIT directly rather than shifting and then ↵ | maedhros | |
using it on the first bit. | |||
2007-04-16 | (svn r9647) -Fix (r6631) [FS#733]: Select "Custom" in the difficulty ↵ | maedhros | |
settings gui when changing a setting. (Frostregen) | |||
2007-04-12 | (svn r9613) -Feature: Make it possible to have some control over the town ↵ | maedhros | |
growth. The default rate is TTD's original rate, and to approximate OpenTTD's previous behaviour the rate should be set to "Fast" or "Very Fast". Town growth can be switched off entirely, and if so, buildings will not be rebuilt. It is also possible to specify a proportion of towns that grow twice as fast as the others. | |||
2007-04-04 | (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. ↵ | belugas | |
The end of the preliminary work is near |