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authorbjarni <bjarni@openttd.org>2007-08-29 08:20:04 +0000
committerbjarni <bjarni@openttd.org>2007-08-29 08:20:04 +0000
commit97135f2b7e46e730bbac53572ec37b68d562ede2 (patch)
treed7fa5d349c7dc964b9c846e0b70a567357147c3b /src/settings_gui.cpp
parent5e5d36d6b4c0d86abc9f8c346bda5254b7f8ba35 (diff)
downloadopenttd-97135f2b7e46e730bbac53572ec37b68d562ede2.tar.xz
(svn r10996) -Feature: [OSX] added more options for right click emulation (controlled from the interface tab in the patch window)
This only works with the cocoa drivers (you will use the cocoa drivers unless you manually switched to SDL and compiled yourself) Note: if control-click is selected, then the ingame control-click (like presignals and such) will be command-click Requested and tested by ln- (so he should be blamed if this goes wrong :P )
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r--src/settings_gui.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 1802e2739..72066c7aa 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -650,6 +650,10 @@ static const char *_patches_ui[] = {
* Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */
"scrollwheel_scrolling",
"scrollwheel_multiplier",
+#ifdef __APPLE__
+ /* We might need to emulate a right mouse button on mac */
+ "right_mouse_btn_emulation",
+#endif
"pause_on_newgame",
"advanced_vehicle_list",
"loading_indicators",