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path: root/src/settings_gui.cpp
AgeCommit message (Expand)Author
2021-05-27Codechange: move bits of SettingDesc down to the appropriate sub classesrubidium42
2021-05-27Codechange: use IntSettingDesc in the settings GUIrubidium42
2021-05-27Codechange: do not use SettingDescBase directly when not neededrubidium42
2021-05-27Codechange: let SettingDesc extend SettingDescBaserubidium42
2021-05-27Codechange: just pass the SettingDesc to SetSettingValue and remove distincti...rubidium42
2021-05-13Codechange: move currency settings to std::stringrubidium42
2021-05-08Codechange: Set specific widgets dirty instead of window.Peter Nelson
2021-05-06Codechange: add SetDParamStr that accepts std::string&rubidium42
2021-04-30Codechange: No longer necessary to manually resize volume sliders.Peter Nelson
2021-04-30Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.Peter Nelson
2021-04-27Feature: allow non-ASCII currency separatorsrubidium42
2021-04-22Change: treat languages as finished, if translations are 75% completed.frosch
2021-04-22Add: show completion progress of languages in the language dropdown for non-r...frosch
2021-04-11Change: reworked how the Game Option display options are drawnPatric Stout
2021-04-11Feature: allow a toggle to enable/disable vsyncPatric Stout
2021-04-09Feature: Volume sliders in Game Options windowNiels Martin Hansen
2021-04-09Codechange: Move volume control slider logic to separate functionsNiels Martin Hansen
2021-04-06Feature: Button to reset game settings to their default values (#8958)Didac Perez Parera
2021-03-26Change: rename setting "max_heightlevel" to "map_height_limit"Patric Stout
2021-03-26Feature: setting to indicate desert coverage for tropic climatePatric Stout
2021-03-26Feature: setting to indicate snow coverage for arctic climate (replaces snow ...Patric Stout
2021-03-13Feature: allow setting maximum zoom level at which sprites are drawn (#8604)Matt Kimber
2021-03-10Codechange: Misleading function name for selecting refresh rate (#8836)sean
2021-03-09Codechange: remove special strings for language and resolutions (#8824)Patric Stout
2021-03-09Add: Display refresh rate game option (#8813)sean
2021-03-08Add: Option to (dis-)allow accelerated video drivers. (#8819)Patric Stout
2021-02-28Add: settings to limit your fast-forward game speedPatric Stout
2021-02-23Fix #8731: Always use a 32bpp blitter if font anti-aliasing is enabled.Michael Lutz
2021-02-14Change: move the 'road drive side' selection to settings tree, and give it th...frosch
2021-02-14Change: move townname generator selection to mapgen GUI.frosch
2021-02-14Codechange: move non-GUI code to non-GUI source files.frosch
2021-02-14Codechange: turn a constant variable into a real constant.frosch
2021-02-14Codechange: Re-init GUI zoom only when really changed.Michael Lutz
2021-02-14Feature: Automatic UI and font zoom levels when supported by the OS.Michael Lutz
2021-01-08Change: Remove disable_unsuitable_building settingCharles Pigott
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2021-01-07Feature: option to auto remove signals when in the way during rail constructi...Kuhnovic
2020-12-27Codechange: Replace assert_compile macro with static_assertCharles Pigott
2020-12-16Change: extend the allowed range for max loan setting (#8386)Pavel Stupnikov
2020-12-14Add: new economy "frozen" that stops production changes and industry closures...Pavel Stupnikov
2020-05-21Codechange: Store base set related texts in std::strings.Michael Lutz
2020-01-12Codechange: Cache resolved town, station and industry name stringsJonathan G Rennison
2020-01-04Feature: Show the name of the NewGRF in the build vehicle window.stormcone
2019-12-28Feature: Configurable game ending yearNiels Martin Hansen
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-10-19Feature: Configure minimum share trading yearsJack Baron
2019-05-11Change: Limit memory allocations for each Squirrel instanceNiels Martin Hansen
2019-04-24Change: Zoom title game by UI zoom levelNiels Martin Hansen
2019-04-18Codechange: use std::vector for _resolutionsglx
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson