Age | Commit message (Collapse) | Author |
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CheckForMissingGlyphs (default to the language pack strings)
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consistent
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don't need to cast to void/non-const before being able to free
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network, do not just reopen the difficulty window if any game options window is opened; instead invalidate them properly.
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values for Window::OnInvalidateData() of windows with class WC_GAME_OPTIONS.
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for NewGRFs without action 14 palette information; this makes the default choice independent from the used base graphics and '-i' option.
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dropdown list.
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construction of all dropdown lists in the GameOptionsWindow.
-Change: Sort the items in the currency dropdown; separate the "Custom" item with a horizontal line from the rest.
-Change: Separate default and NewGRF-supplied townnames with a horizontal line and only sort them within these groups.
-Fix: Resize all dropdown lists in the GameOptionsWindow, so no text is truncated.
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OnInvalidateData().
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reconstruction.
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tiles in the depot
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
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tunnel length setting
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could be subverted by distant join
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useless; just don't use depot orders or timetabling if you don't want to use it
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for uniform stations has been broken for over a year
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infrastructure" setting name/description didn't match the behaviour
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applicable GameSettings object
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store a bool and use the dedicated accessor function when reading boolean settings (glx, rubidium)
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often the strings are partly translated, which causes trouble in some cases
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lost_vehicle_warning
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allowed to be executed while paused
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OnPaint().
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variables related to visual effects (Hirundo)
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configurable, why isn't the statusbar's location configurable?
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with a list
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index to ReadLanguagePack, and simplify one of its callers
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the language "list"
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occasionally be too narrow. Based on a patch by Krille
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(Eddi|zuHause)
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some headers
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buttons when clicked.
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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(SirkoZ)
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GetScrolledRowFromWidget().
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