Age | Commit message (Collapse) | Author |
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added scripts and random AIs.
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Always allow changing all script settings without setting difficulty to custom.
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and highscore tables.
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various sources (including Eagle_rainbow, MinchinWeb)
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(Eagle_rainbow)
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easier navigating in the industry chain window.
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aspects of the enums in ScriptWindow.
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ScriptRoad::RemoveRoad and ScriptRoad::RemoveRoadFull
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industries without having a sponsor
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to map distances
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related order distances is the square of the distance
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not only the script)
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ScriptController::Break()
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a not too much
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of their scripts using ScriptController::Break
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progressing, thus break-on-log now works also for Game Scripts.
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Doxygen improvements.
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GSEngine::IsBuildable when outside GSCompanyMode scope.
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online content window (LordAro)
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path instead of a boolean (LordAro)
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(Hirundo)
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deliveries done by companies.
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consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
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so don't use it as one.
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ScriptCompany::GetQuarterlyIncome/Expenses().
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have labels.
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values after usage of SetGrowthRate().
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and a town.
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'static' and 'const' only as whole words.
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NewsFlag instead.
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