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path: root/src/script/script_instance.cpp
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2021-07-06Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415)Loïc Guilloux
2021-07-02Feature: framework to make savegames self-descriptivePatric Stout
2021-06-15Change: prefix SL_ARR with the length of the arrayPatric Stout
2021-06-13Codechange: convert printf DEBUG statements to fmt Debug statementsrubidium42
2021-06-12Fix #9353: [Script] Garbage collecting on priority queues could crash the gamerubidium42
2021-06-10Fix: [Script] Ensure the saved script strings are properly validated and term...rubidium42
2021-05-31Codechange: C++-ify lists for SaveLoad (#9323)Patric Stout
2021-05-03Codechange: Replace FOR_ALL_SEARCHPATHS with range-based for loopsglx22
2021-04-17Change: [Script] Let Script_FatalError use std::string instead of const char *Rubidium
2020-12-27Codechange: Convert some more FIO functions to take std::string.Michael Lutz
2020-12-27Codechange: Use std::string in FIO search path handling.Michael Lutz
2020-06-01Add: [Script] Native priority queue; useful e.g. for pathfinders.Michael Lutz
2019-11-15Fix #7606: Game crash when trying to clean up a crashed scriptCharles Pigott
2019-11-15Codechange: new instead of mallocCharles Pigott
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-09-07Fix b3fd7879: Ignore command flags when verifying script commandsNiels Martin Hansen
2019-09-07Fix #7188: check the validity of command callback for scripts (#7701)glx22
2019-05-15Codechange: catch script exceptions by referenceglx
2019-05-11Change: Limit memory allocations for each Squirrel instanceNiels Martin Hansen
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2014-09-07(svn r26785) -Fix [Squirrel]: loading a value saved as boolean caused it to b...rubidium
2014-09-06(svn r26771) -Cleanup: remove OTTD2SQ and SQ2OTTDrubidium
2014-04-23(svn r26489) -Codechange: properly account for the end of buffers in the file...rubidium
2014-04-23(svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy an...frosch
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...rubidium
2013-11-23(svn r26057) -Fix: a number of possibly uninitialised variablesrubidium
2013-06-09(svn r25342) -Add: StoryPage data structures and GS APIzuu
2012-09-21(svn r24538) -Fix-ish: remove compiler warning about initialization orderyexo
2012-09-21(svn r24537) -Feature: Scripts can be suspended even if the game is still pro...zuu
2012-08-13(svn r24468) -Add [FS#5219]: API compatibility scripts for Goal Scripts (Hiru...yexo
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-19(svn r23632) -Add: GSCompanyMode, to change company in GameScriptstruebrain
2011-12-19(svn r23630) -Add: a Goal GUI to show your current goalstruebrain
2011-12-19(svn r23623) -Add: allow bi-directional communication with the AdminPort and ...truebrain
2011-12-01(svn r23387) -Fix: move ai.script_max_opcode_till_suspend to script.script_ma...truebrain
2011-12-01(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')truebrain
2011-11-29(svn r23366) -Codechange: move most of the Dummy code to script/, unifying ittruebrain
2011-11-29(svn r23365) -Codechange: move constants to a single place, to avoid duplicat...truebrain
2011-11-29(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusab...truebrain