Age | Commit message (Expand) | Author |
---|---|---|
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson |
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ... | rubidium |
2013-10-06 | (svn r25815) -Fix [FS#5754]: ScriptTile::IsBuildableRectangle could report tr... | frosch |
2013-04-30 | (svn r25213) -Fix [FS#5537]: clarify on which tiles IsDesertTile and IsSnowTi... | rubidium |
2012-01-03 | (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files | rubidium |
2011-12-19 | (svn r23633) -Add: allow most build commands from GameScript given a CompanyM... | truebrain |
2011-12-19 | (svn r23632) -Add: GSCompanyMode, to change company in GameScripts | truebrain |
2011-12-10 | (svn r23486) -Fix (r22764): 3 for the price of 1: fix up ScriptTile::GetTownA... | truebrain |
2011-11-29 | (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) | truebrain |
2011-11-29 | (svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script... | truebrain |