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script_rail.cpp
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Author
2019-04-29
Codechange: Remove RailTypeByte type
Charles Pigott
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2018-08-12
Fix bf8d7df: Script/AI construction of rail track and waypoints (#6881)
Jonathan G Rennison
2018-07-26
Change: Extend rail types to 64 (6 bit storage)
Peter Nelson
2014-04-23
(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...
rubidium
2014-01-26
(svn r26279) -Fix [FS#5853]: [NoAI] Some RemoveRail methods required to set a...
frosch
2013-07-13
(svn r25605) -Fix [FS#5641]: [Script] If a NewGRF returned station type that ...
rubidium
2012-01-08
(svn r23777) -Codechange: refactor allocating memory and fetching strings int...
rubidium
2012-01-03
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
rubidium
2011-12-19
(svn r23633) -Add: allow most build commands from GameScript given a CompanyM...
truebrain
2011-12-19
(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
truebrain
2011-12-19
(svn r23615) -Add: more API functions exposed to NoGo (part 2)
truebrain
2011-12-03
(svn r23416) -Add: [NoAI] API for querying infrastructure costs.
michi_cc
2011-11-29
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
truebrain
2011-11-29
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script...
truebrain