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Erich/openttd
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sloped-stations
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script
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script_bridge.cpp
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Author
2019-05-01
Feature: Add NotRoadTypes (NRT)
peter1138
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2019-01-31
Change: Give AI/GSBridge::GetName an extra parameter to refer the vehicle typ...
SamuXarick
2014-04-23
(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...
rubidium
2013-12-08
(svn r26149) -Fix [FS#5825]: [Script] Various API functions did not check whe...
frosch
2012-03-04
(svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs
rubidium
2012-01-08
(svn r23777) -Codechange: refactor allocating memory and fetching strings int...
rubidium
2012-01-03
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
rubidium
2011-12-19
(svn r23633) -Add: allow most build commands from GameScript given a CompanyM...
truebrain
2011-12-19
(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
truebrain
2011-12-19
(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (fo...
truebrain
2011-11-29
(svn r23369) -Codechange: use script includes when possible, not ai includes
truebrain
2011-11-29
(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusab...
truebrain
2011-11-29
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
truebrain
2011-11-29
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script...
truebrain