Age | Commit message (Collapse) | Author |
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cargo (#8544)
Of course this translates into AICargo.GetName() for AIs and
GSCargo.GetName() for GameScripts.
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Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.
Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
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* Feature: GS method to allow company to use an engine before its introduction date
* Feature: GS method to retire an engine early for a specific company
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type (#6988)
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API addition which allows AI/GS scripts to retrieve the monthly maintenance cost of an airport type.
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industry, or town when publishing news.
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functions, and return -1 on out-of-bound parameters.
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waiting cargo
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station
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page elements for a given page
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growth via ScriptTown::SetGrowthRate and GetGrowthRate.
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rate set previously via GSTown::SetGrowthRate.
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money to companies
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rename towns
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as completed.
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IsSnowTile work, i.e. the ones without infrastructure or buildings
-Feature: introduce GetTerrainType which allows one to get that information for tiles with buildings and infrastructure as well
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between a cargo-station combination with or without rating, so introduce [AI|GS]Station::HasRating and let GetRating return -1 when there is no rating
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