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path: root/src/script/api/game/game_event_types.hpp.sq
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2020-07-16Change: rewrote squirrel_export in CMakeglx
2020-05-22Feature: Push-buttons on storybook pages (#7896)Niels Martin Hansen
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle. Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2012-05-26(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.frosch
2012-05-26(svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights.frosch
2012-05-26(svn r24289) -Add: [Script] Base class for script events involving a company ↵frosch
and a town.
2012-01-03(svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) ↵truebrain
company(ies). It can contain random text, and at most 3 buttons from a collection of 17
2011-12-19(svn r23631) -Add: ScriptWindow, to manipulate windows on the client ↵truebrain
(GameScript only)
2011-12-19(svn r23623) -Add: allow bi-directional communication with the AdminPort and ↵truebrain
GameScript
2011-12-19(svn r23622) -Add: a set of events to trigger in a GameScripttruebrain