Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-16 | Change: rewrote squirrel_export in CMake | glx | |
2020-05-22 | Feature: Push-buttons on storybook pages (#7896) | Niels Martin Hansen | |
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle. Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit. | |||
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2012-05-26 | (svn r24291) -Add: [Script] ScriptEventRoadReconstruction. | frosch | |
2012-05-26 | (svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights. | frosch | |
2012-05-26 | (svn r24289) -Add: [Script] Base class for script events involving a company ↵ | frosch | |
and a town. | |||
2012-01-03 | (svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) ↵ | truebrain | |
company(ies). It can contain random text, and at most 3 buttons from a collection of 17 | |||
2011-12-19 | (svn r23631) -Add: ScriptWindow, to manipulate windows on the client ↵ | truebrain | |
(GameScript only) | |||
2011-12-19 | (svn r23623) -Add: allow bi-directional communication with the AdminPort and ↵ | truebrain | |
GameScript | |||
2011-12-19 | (svn r23622) -Add: a set of events to trigger in a GameScript | truebrain | |