index
:
Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
saveload
Age
Commit message (
Expand
)
Author
2019-03-24
Change: Bump savegame version for tree tile water class conversion.
Peter Nelson
2019-03-24
Fix #7400: Water class for tree tiles was not converted for old saves prevent...
Peter Nelson
2019-03-24
Codechange: Use override specifer for overriding member declarations
Henry Wilson
2019-03-16
Remove: OPF
Charles Pigott
2019-03-11
Codechange: liblzma is called liblzma, how ever strange that might be
Patric Stout
2019-03-09
Codechange: Make a merged k-d tree index of all viewport signs
Niels Martin Hansen
2019-03-09
Codechange: Make a k-d tree index of stations
Niels Martin Hansen
2019-03-09
Codechange: Make a k-d tree index of towns
Niels Martin Hansen
2019-03-09
Feature: Non-rectangular sparse station catchment area.
Peter Nelson
2019-03-08
Add: Road vehicle path cache. (#7261)
PeterN
2019-03-08
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept c...
PeterN
2019-03-08
Change: Add configurable curve penalty for ships.
Peter Nelson
2019-03-04
Add: Option for population-linear town cargo generation
Niels Martin Hansen
2019-03-03
Change: Heading for 1.10 now (#7319)
frosch
2019-02-13
Change: Use SlErrorCorrupt() on pool index error when loading a savegame, ins...
PeterN
2019-02-08
Codechange: Make the style of MakeVoid calls uniform (#7192)
Gabda
2019-02-04
Fix #6803: CargoMonitorID bit packing updated to handle 64 cargo types.
Peter Nelson
2019-02-04
Change: Make ships stop in locks to move up/down instead of following the slope.
Peter Nelson
2019-02-04
Fix #7119: When rotating a ship, apply an additional offset to avoid movement...
Peter Nelson
2019-02-03
Codechange: Separate gamelog revision length from network revision length
Niels Martin Hansen
2019-02-02
Codechange: Change from numeric to descriptive SLV enum labels for last entries.
Peter Nelson
2019-02-02
Codechange: Additional type safety for saveload version variables.
Peter Nelson
2019-02-02
Codechange: Convert saveload numbers to enum values.
Peter Nelson
2019-02-02
Codechange: Make saveload version upper bound exclusive, i.e. version object ...
Peter Nelson
2019-01-31
Feature: Group liveries, and livery window usability enhancements. (#7108)
PeterN
2019-01-30
Codechange: Remove value mangling and field misuse in SLE_WRITEBYTE.
Peter Nelson
2019-01-24
Change: Make ships stop and change direction slowly instead of instantly turn...
Peter Nelson
2019-01-19
Change: Add path cache for ships.
Peter Nelson
2019-01-19
Change: Add ability to save/load std::deque<> containers.
Peter Nelson
2018-11-03
Add: NewGRF support for 16-in-16-out industries
Niels Martin Hansen
2018-11-03
Add: Industries can produce and accept up to 16 different cargoes
Niels Martin Hansen
2018-10-31
Fix: Remove various dead or unnecessary assignments
Charles Pigott
2018-10-31
Doc: Lots and lots of doxymentation fixes
Charles Pigott
2018-09-02
Feature: [NewGRF] Increase size of persistent storage to 256.
Michael Lutz
2018-07-26
Change: Extend rail types to 64 (6 bit storage)
Peter Nelson
2018-07-26
Change: Move rail type bits from m3 to m8.
Peter Nelson
2018-07-26
Change: Extend map array by 2 bytes with a uint16.
Peter Nelson
2018-06-27
Codechange: lengthof is not defined for runtime-length strings, use sizeof in...
Charles Pigott
2018-06-27
Codechange: Silence -Wclass-memaccess warnings with GCC8
Charles Pigott
2018-06-26
Change: Increase cargo type limit to 64.
PeterN
2018-05-22
Change: Remove direction parameter from Vehicle::UpdateDeltaXY. (#6792)
PeterN
2018-05-21
Change: Add CargoTypes type for cargo masks. (#6790)
PeterN
2018-05-19
Change: Available railtypes is always calculated on load, so no need to load ...
PeterN
2018-05-02
Change: Switch town growth rate and counter to actual game ticks (#6763)
Pavel Stupnikov
2018-04-30
Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation.
J0an Josep
2018-04-15
Codechange: Use a SmallVec for the animated tile list instead of replicating ...
Michael Lutz
2018-03-14
(svn r27990) -Update: Docs
frosch
2018-03-11
(svn r27978) -Fix [FS#6673] (r18541): Store the map variety setting in the sa...
frosch
2017-10-25
(svn r27929) -Cleanup: Remove unused Industry::random_triggers
frosch
2017-08-13
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
frosch
[prev]
[next]