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2010-12-04(svn r21375) -Codechange: rewrite the savegame compressors to behave more ↵rubidium
like filters
2010-12-02(svn r21373) -Codechange: rewrite the game state to memory dumperrubidium
2010-12-02(svn r21371) -Codechange: pass the buffer to the compressor directly instead ↵rubidium
of using a global variable
2010-11-23(svn r21299) -Fix (r21263): a road vehicle in a depot or wormhole could get ↵rubidium
into an incorrect state upon savegame conversion causing it to break up later in the game
2010-11-21(svn r21284) -Codechange: Rename CheckSavegameVersion() to ↵alberth
IsSavegameVersionBefore().
2010-11-21(svn r21283) -Codechange: Allow minor argument IsSavegameVersionBefore() to ↵alberth
be optional.
2010-11-21(svn r21282) -Codechange: Rename CheckSavegameVersionOldStyle() to ↵alberth
IsSavegameVersionBefore().
2010-11-21(svn r21281) -Doc: Add doxygen comments to saveload code.alberth
2010-11-20(svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code.alberth
2010-11-20(svn r21267) -Doc: Typo fixes.alberth
2010-11-20(svn r21263) -Fix [FS#3935]: under some circumstances two vehicles could ↵rubidium
leave a non-drive through road stop at once
2010-11-14(svn r21195) -Fix [FS#4230] (r21135): in some corner cases the savegame ↵rubidium
conversion didn't do the right thing
2010-11-13(svn r21171) -Change: Reset industry build data at game start or load.alberth
2010-11-13(svn r21170) -Codechange: Store industry management data in the save game ↵alberth
(some of it is used in the very near future).
2010-11-12(svn r21153) -Change: unify the moment trains/road vehicles become ↵rubidium
(un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone.
2010-11-09(svn r21123) -Codechange: Remove max_speed from the Vehicle class.terkhen
2010-11-06(svn r21098) -Codechange: Ships now store their max speed in the cache ↵terkhen
instead of recalculating it every time.
2010-11-01(svn r21074) -Fix [FS#4194]: Crash when loading a corrupted 0.7.x (or ↵rubidium
before) savegame where the waypoint refered to an already removed town
2010-11-01(svn r21073) -Fix: spelling errors in commentsrubidium
2010-10-27(svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces ↵rubidium
savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
2010-10-12(svn r20918) -Add: Store NewGRF version information from Action14 in ↵frosch
savegame. (planetmaker)
2010-10-01(svn r20860) -Cleanup: remove some unused functions and variablessmatz
2010-09-28(svn r20857) -Fix [FS#3637]: The station with the second highest rating was ↵rubidium
doubly penalised when distributing cargo. Now the penalty is completely removed and the granularity/precision of the distribution in increased by using fractional cargo. This should make competing stations less "all-or-nothing".
2010-09-20(svn r20832) -Feature: Allow to select a custom percentage of water in the ↵terkhen
map generation window (based on patch by CommanderZ).
2010-09-16(svn r20819) -Fix [FS#3714]: be a bit more "lenient" w.r.t. invalid ↵rubidium
savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted
2010-09-16(svn r20818) -Fix [FS#3791]: make the crash-on-saveload message clearer and ↵rubidium
more correct
2010-09-16(svn r20816) -Codechange [FS#3835]: make waypoint default names work like ↵rubidium
depots, stations and vehicles (Krille)
2010-09-16(svn r20815) -Revert (r20814): wrong patch at wrong time...rubidium
2010-09-16(svn r20814) -Codechange [FS#3835]: make waypoint default names work like ↵rubidium
depots, stations and vehicles (Krille)
2010-09-01(svn r20717) -Fix [FS#4103]: water class was not set for stationsyexo
2010-09-01(svn r20708) -Fix [FS#4101]: upon company bankruptcy some objects weren't ↵rubidium
removed properly
2010-08-28(svn r20659) -Feature: make the (flat) area around an industry configurable ↵rubidium
(Eddi|zuHause)
2010-08-28(svn r20658) -Codechange: add the colour of an object to the object instancerubidium
2010-08-28(svn r20656) -Codechange: implement counting of objectsrubidium
2010-08-28(svn r20648) -Codechange: implement the NewGRF override manager for objectsrubidium
2010-08-27(svn r20634) -Fix (r20592): gracefully do the date_fract format conversion ↵rubidium
when an older OpenTTD savegame which loaded an ancient savegame still has the old date_fract "format".
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-26(svn r20622) -Codechange: unify ↵rubidium
[GS]et[Statation|Object|Industry|House]AnimationFrame
2010-08-26(svn r20621) -Codechange: move animation frames of houses, objects and ↵rubidium
industries to m7 (same as airports and stations)
2010-08-24(svn r20610) -Fix (r20609): X and Y got swapped.frosch
2010-08-24(svn r20609) -Fix [FS#3702]: crash when a NewGRF defined an invalid ↵yexo
substitute type for a house and the NewGRF was removed during the game
2010-08-22(svn r20592) -Fix (r2041): no (proper) savegame conversion was done when ↵rubidium
_date_fract got a new value range
2010-08-22(svn r20591) -Codechange: make sure _date_fract is set when SetDate is ↵rubidium
called. Some places wouldn't reset _date_fract correctly at all
2010-08-18(svn r20547) -Change: the way order backups are performed. Now restoring an ↵rubidium
order doesn't require up to 765 commands.
2010-08-17(svn r20528) -Fix: in old savegames aircraft can have an invalid stateyexo
2010-08-13(svn r20482) -Codechange: move some object related information off the map ↵rubidium
and unify the relation objects have to towns
2010-08-11(svn r20450) -Fix: same the airport tile ID mapping as wellrubidium
2010-08-11(svn r20449) -Codechange: unduplicate saving/loading of NewGRF ID + local id ↵rubidium
-> OpenTTD spec mappings
2010-08-11(svn r20446) -Codechange: unify the location of the water classrubidium
2010-08-08(svn r20411) -Codechange: rename unmovables as quite a lot of them are ↵rubidium
actually movable; e.g. HQ and owned land are pretty movable.