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author | rubidium <rubidium@openttd.org> | 2010-09-16 16:31:57 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-09-16 16:31:57 +0000 |
commit | af18c30f30d550b98f7fe3dc89c8977a2aeb7f51 (patch) | |
tree | 9c154aa95356c740d333b8f92ee34259272cc914 /src/saveload | |
parent | b01c63cd23b3c60de3b48478b5287cdaeffed974 (diff) | |
download | openttd-af18c30f30d550b98f7fe3dc89c8977a2aeb7f51.tar.xz |
(svn r20816) -Codechange [FS#3835]: make waypoint default names work like depots, stations and vehicles (Krille)
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/afterload.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 61183f30c..348cbb6c6 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2295,6 +2295,19 @@ bool AfterLoadGame() SetWaterClass(t, WATER_CLASS_INVALID); } } + + /* Waypoints with custom name may have a non-unique town_cn, + * renumber those. First set all affected waypoints to the + * highest possible number to get them numbered in the + * order they have in the pool. */ + Waypoint *wp; + FOR_ALL_WAYPOINTS(wp) { + if (wp->name != NULL) wp->town_cn = UINT16_MAX; + } + + FOR_ALL_WAYPOINTS(wp) { + if (wp->name != NULL) MakeDefaultName(wp); + } } /* Road stops is 'only' updating some caches */ |