Age | Commit message (Collapse) | Author |
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Vehicle class
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that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP)
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(based on patch by Juanjo).
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and left unreachable items in the pool.
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from the savegame
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32) - 1
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graphs to reduce size.
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disaster vehicles was not correct in saveload description
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number of bytes would be written into variables during loading (or read during saving)
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complete variables upon saveload
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load e.g. the 1.4 intro game or anything else with more than 0 linkgraph nodes that was saved on little endian
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with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore)
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timetables
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the return is not NULL)
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of manually accounting for the amount of characters that has been written
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and strecat.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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pending persistent storage changes.
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when they are not supposed to, and truncate cargo appropiately if they are allowed to.
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through a curve.
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savegame load section this wouldn't be caught
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savegame
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signals when loading savegames from v15 to v20 (adf88)
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types/variants while loading savegames older than v64 (adf88)
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cargo.
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normally pick them anymore.
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edges.
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GetFonce/SetFence for all directions that take an extra direction parameter (cirdan, LordAro)
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information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
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from 64k to about 16M.
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translations for languages with empty name more gently.
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of unit, and move it to the advanced settings
-Feature [FS#5482]: have tractive effort in imperial (lbf) and metric (kgf) units
-Feature: have weights and volumes in imperial units (short tons, gallons)
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