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path: root/src/saveload/storage_sl.cpp
AgeCommit message (Expand)Author
2021-07-06Codechange: Use ChunkHandlers sub-classesglx22
2021-07-06Codechange: Use static array of references to ChunkHandlerglx22
2021-07-02Add: store headers for most savegame chunksPatric Stout
2021-06-06Codechange: Remove FOR_ALL_CHUNK_HANDLERSglx22
2021-05-31Codechange: C++-ify lists for SaveLoad (#9323)Patric Stout
2019-12-21Codechange: Replace FOR_ALL_STORAGES with range-based for loopsglx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-02-02Codechange: Change from numeric to descriptive SLV enum labels for last entries.Peter Nelson
2019-02-02Codechange: Convert saveload numbers to enum values.Peter Nelson
2019-02-02Codechange: Make saveload version upper bound exclusive, i.e. version object ...Peter Nelson
2018-09-02Feature: [NewGRF] Increase size of persistent storage to 256.Michael Lutz
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...rubidium
2014-02-23(svn r26371) -Fix [FS#5831]: Calling DoCommandP during the gameloop cleared p...frosch
2013-12-23(svn r26175) -Add: Log in desync output when persistent storage is discarded.frosch
2012-01-25(svn r23853) -Fix: several incorrect @filesrubidium
2011-06-12(svn r22567) -Codechange: Store persistent storages inside a pool.terkhen