summaryrefslogtreecommitdiff
path: root/src/saveload/saveload.h
AgeCommit message (Expand)Author
2021-07-09Add #9188: netsave now keeps multiple version around, similar to autosave (#9...Stephan
2021-07-06Cleanup: Remove now unneeded ChunkHandler membersglx22
2021-07-06Codechange: Use static array of references to ChunkHandlerglx22
2021-07-06Codechange: Preparation for ChunkHandler subclassingglx22
2021-07-06Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415)Loïc Guilloux
2021-07-02Codechange: using "until" in function names can be confusingPatric Stout
2021-07-02Cleanup: remove SLE_NULL and friendsPatric Stout
2021-07-02Add: store headers for chunks with SL_STRUCTLISTPatric Stout
2021-07-02Feature: framework to make savegames self-descriptivePatric Stout
2021-06-26Codechange: instead of "naked" initializer lists, declare the type in the sav...rubidium42
2021-06-17Cleanup: simplify some boolean expressionsRubidium
2021-06-15Codechange: mark chunks that are not stored as CH_READONLYPatric Stout
2021-06-15Change: rework several CH_RIFF chunks to use CH_ARRAY insteadPatric Stout
2021-06-15Codechange: add the ability to save/load a std::vectorPatric Stout
2021-06-15Change: prefix SL_ARR with the length of the arrayPatric Stout
2021-06-15Codechange: use SL_NULL if you want to store null-bytes or load to nothingPatric Stout
2021-06-15Change: store length of SL_STRUCTLIST in the savegamePatric Stout
2021-06-14Codechange: remove the special station/vehicle code from SaveLoadPatric Stout
2021-06-14Codechange: ability to store structs and list of structs in savegamesPatric Stout
2021-06-10Feature: Configurable subsidy durationTyler Trahan
2021-06-10Codechange: rename SL_LST to SL_REFLIST to highlight the "reference" partPatric Stout
2021-06-10Codechange: move GetVariableAddress inside SlObjectMemberPatric Stout
2021-06-07Codechange: make [Save|Load]Settings() behave more like other Save/Load code ...Patric Stout
2021-06-06Codechange: merge guiflags and flags in settings .ini filesPatric Stout
2021-06-06Codechange: move SLF_NO_NETWORK_SYNC into settingsPatric Stout
2021-06-06Codechange: remove the unused SLF_HEX flagPatric Stout
2021-06-06Codechange: Remove FOR_ALL_CHUNK_HANDLERSglx22
2021-05-31Codechange: C++-ify lists for SaveLoad (#9323)Patric Stout
2021-05-13Codechange: clean up C-string support from settingsrubidium42
2021-05-13Codechange: move misc settings to std::stringrubidium42
2021-05-08Change: Use gender-neutral pronouns in console command messages (and comments...William Davis
2021-04-22Feature: Per-group wagon removal flag.peter1138
2021-03-26Fix: store the recent new game_creation settings in savegamesPatric Stout
2021-03-14Change: Heading for 1.12 now (#8862)Patric Stout
2021-02-13Codechange: Don't use cpp_offsetof in the save/load code.Michael Lutz
2021-01-22Feature: Allow GameScripts to add additional text to Industry view windowdP
2021-01-18Fix #8589, 653e7fa548: Motion counter is NewGRF-visible but not saved, leadin...Michael Lutz
2020-12-27Codechange: Even more std::string usage in file IO.Michael Lutz
2020-12-27Codechange: Convert some more FIO functions to take std::string.Michael Lutz
2020-12-27Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTHcirdan
2020-12-22Feature: Set exclusive access to industry from GS (#8115)Pavel Stupnikov
2020-12-22Feature: Influence industry production changes from GS (#7912)Niels Martin Hansen
2020-12-22Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)Patric Stout
2020-12-06Fix: do not add an offset to a nullptrPatric Stout
2020-07-27Codechange #8258: Remove unused town cargo caches from the savegamedP
2020-06-28Revert #8157: Redundant changedP
2020-06-28Fix: Incorrect save/load array size of Town::cargo_acceptedJonathan G Rennison
2020-06-28Codechange: Move SlSkipBytes to saveload.hJonathan G Rennison
2020-06-27Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings that...Charles Pigott
2020-05-21Codechange: Store GS lang texts in std::strings.Michael Lutz