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path: root/src/saveload/saveload.h
AgeCommit message (Expand)Author
2021-06-10Feature: Configurable subsidy durationTyler Trahan
2021-06-10Codechange: rename SL_LST to SL_REFLIST to highlight the "reference" partPatric Stout
2021-06-10Codechange: move GetVariableAddress inside SlObjectMemberPatric Stout
2021-06-07Codechange: make [Save|Load]Settings() behave more like other Save/Load code ...Patric Stout
2021-06-06Codechange: merge guiflags and flags in settings .ini filesPatric Stout
2021-06-06Codechange: move SLF_NO_NETWORK_SYNC into settingsPatric Stout
2021-06-06Codechange: remove the unused SLF_HEX flagPatric Stout
2021-06-06Codechange: Remove FOR_ALL_CHUNK_HANDLERSglx22
2021-05-31Codechange: C++-ify lists for SaveLoad (#9323)Patric Stout
2021-05-13Codechange: clean up C-string support from settingsrubidium42
2021-05-13Codechange: move misc settings to std::stringrubidium42
2021-05-08Change: Use gender-neutral pronouns in console command messages (and comments...William Davis
2021-04-22Feature: Per-group wagon removal flag.peter1138
2021-03-26Fix: store the recent new game_creation settings in savegamesPatric Stout
2021-03-14Change: Heading for 1.12 now (#8862)Patric Stout
2021-02-13Codechange: Don't use cpp_offsetof in the save/load code.Michael Lutz
2021-01-22Feature: Allow GameScripts to add additional text to Industry view windowdP
2021-01-18Fix #8589, 653e7fa548: Motion counter is NewGRF-visible but not saved, leadin...Michael Lutz
2020-12-27Codechange: Even more std::string usage in file IO.Michael Lutz
2020-12-27Codechange: Convert some more FIO functions to take std::string.Michael Lutz
2020-12-27Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTHcirdan
2020-12-22Feature: Set exclusive access to industry from GS (#8115)Pavel Stupnikov
2020-12-22Feature: Influence industry production changes from GS (#7912)Niels Martin Hansen
2020-12-22Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)Patric Stout
2020-12-06Fix: do not add an offset to a nullptrPatric Stout
2020-07-27Codechange #8258: Remove unused town cargo caches from the savegamedP
2020-06-28Revert #8157: Redundant changedP
2020-06-28Fix: Incorrect save/load array size of Town::cargo_acceptedJonathan G Rennison
2020-06-28Codechange: Move SlSkipBytes to saveload.hJonathan G Rennison
2020-06-27Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings that...Charles Pigott
2020-05-21Codechange: Store GS lang texts in std::strings.Michael Lutz
2020-05-06Fix: reset roadtype/streetcartype info for non-road bridgesYexo
2020-02-08Change: Heading for 1.11 nowglx
2020-02-06Feature: SLF_HEX to print hexadecimal numbers in the config fileJohannes E. Krause
2019-12-28Feature: Configurable game ending yearNiels Martin Hansen
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-10-19Fix: Bump savegame versionJack Baron
2019-09-29Fix: Some typos found using codespellJMcKiern
2019-06-30Feature: Multi-tile docks and docking points.peter1138
2019-05-11Change: Limit memory allocations for each Squirrel instanceNiels Martin Hansen
2019-05-01Feature: Add NotRoadTypes (NRT)peter1138
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-03-24Change: Bump savegame version for tree tile water class conversion.Peter Nelson
2019-03-16Remove: OPFCharles Pigott
2019-03-08Add: Road vehicle path cache. (#7261)PeterN
2019-03-08Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept c...PeterN
2019-03-08Change: Add configurable curve penalty for ships.Peter Nelson
2019-03-04Add: Option for population-linear town cargo generationNiels Martin Hansen
2019-03-03Change: Heading for 1.10 now (#7319)frosch
2019-02-13Change: Use SlErrorCorrupt() on pool index error when loading a savegame, ins...PeterN