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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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saveload
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saveload.h
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Author
2021-06-10
Codechange: rename SL_LST to SL_REFLIST to highlight the "reference" part
Patric Stout
2021-06-10
Codechange: move GetVariableAddress inside SlObjectMember
Patric Stout
2021-06-07
Codechange: make [Save|Load]Settings() behave more like other Save/Load code ...
Patric Stout
2021-06-06
Codechange: merge guiflags and flags in settings .ini files
Patric Stout
2021-06-06
Codechange: move SLF_NO_NETWORK_SYNC into settings
Patric Stout
2021-06-06
Codechange: remove the unused SLF_HEX flag
Patric Stout
2021-06-06
Codechange: Remove FOR_ALL_CHUNK_HANDLERS
glx22
2021-05-31
Codechange: C++-ify lists for SaveLoad (#9323)
Patric Stout
2021-05-13
Codechange: clean up C-string support from settings
rubidium42
2021-05-13
Codechange: move misc settings to std::string
rubidium42
2021-05-08
Change: Use gender-neutral pronouns in console command messages (and comments...
William Davis
2021-04-22
Feature: Per-group wagon removal flag.
peter1138
2021-03-26
Fix: store the recent new game_creation settings in savegames
Patric Stout
2021-03-14
Change: Heading for 1.12 now (#8862)
Patric Stout
2021-02-13
Codechange: Don't use cpp_offsetof in the save/load code.
Michael Lutz
2021-01-22
Feature: Allow GameScripts to add additional text to Industry view window
dP
2021-01-18
Fix #8589, 653e7fa548: Motion counter is NewGRF-visible but not saved, leadin...
Michael Lutz
2020-12-27
Codechange: Even more std::string usage in file IO.
Michael Lutz
2020-12-27
Codechange: Convert some more FIO functions to take std::string.
Michael Lutz
2020-12-27
Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
cirdan
2020-12-22
Feature: Set exclusive access to industry from GS (#8115)
Pavel Stupnikov
2020-12-22
Feature: Influence industry production changes from GS (#7912)
Niels Martin Hansen
2020-12-22
Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)
Patric Stout
2020-12-06
Fix: do not add an offset to a nullptr
Patric Stout
2020-07-27
Codechange #8258: Remove unused town cargo caches from the savegame
dP
2020-06-28
Revert #8157: Redundant change
dP
2020-06-28
Fix: Incorrect save/load array size of Town::cargo_accepted
Jonathan G Rennison
2020-06-28
Codechange: Move SlSkipBytes to saveload.h
Jonathan G Rennison
2020-06-27
Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings that...
Charles Pigott
2020-05-21
Codechange: Store GS lang texts in std::strings.
Michael Lutz
2020-05-06
Fix: reset roadtype/streetcartype info for non-road bridges
Yexo
2020-02-08
Change: Heading for 1.11 now
glx
2020-02-06
Feature: SLF_HEX to print hexadecimal numbers in the config file
Johannes E. Krause
2019-12-28
Feature: Configurable game ending year
Niels Martin Hansen
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-10-19
Fix: Bump savegame version
Jack Baron
2019-09-29
Fix: Some typos found using codespell
JMcKiern
2019-06-30
Feature: Multi-tile docks and docking points.
peter1138
2019-05-11
Change: Limit memory allocations for each Squirrel instance
Niels Martin Hansen
2019-05-01
Feature: Add NotRoadTypes (NRT)
peter1138
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2019-03-24
Change: Bump savegame version for tree tile water class conversion.
Peter Nelson
2019-03-16
Remove: OPF
Charles Pigott
2019-03-08
Add: Road vehicle path cache. (#7261)
PeterN
2019-03-08
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept c...
PeterN
2019-03-08
Change: Add configurable curve penalty for ships.
Peter Nelson
2019-03-04
Add: Option for population-linear town cargo generation
Niels Martin Hansen
2019-03-03
Change: Heading for 1.10 now (#7319)
frosch
2019-02-13
Change: Use SlErrorCorrupt() on pool index error when loading a savegame, ins...
PeterN
2019-02-04
Fix #6803: CargoMonitorID bit packing updated to handle 64 cargo types.
Peter Nelson
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