Age | Commit message (Collapse) | Author |
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2005
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The last use was for storing a list of memory blocks. As the way these lists are accessed is very
specific, it is easier to just write an explicit destructor instead of trying to exactly match the behaviour.
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We assume a conforming C++11 compiler environment that has a valid <thread>-header.
Failure to run a real thread is handled gracefully.
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Auto[Free|Delete]SmallVector
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std::vector::[push|emplace]_back()
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This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
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It is the only library we use that calls itself with 'lib' in the
name. This might be confusing, but with the arrival of cmake a lot
of these things are automated. And detection will find 'liblzma',
not 'lzma', like with 'lzo', 'zlib', ..
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instead of terminating. (#7219)
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(This was mostly achieved with a few in-place regexes)
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was removed instead of version object last appeared.
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* Change: Replace checkbox in livery selection window with Default option in drop down selection.
This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.
* Feature: Add vehicle group liveries.
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The original translation functionality hasn't been used since 2007.
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turning.
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samegame like the other mapgen settings, so restarting maps considers it. (Samu)
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fail. Add check for error status.
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1.7 savegames from 1.6 savegames.
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threads. (JGR)
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SaveLoadOperation to avoid nameclash with windows compiler toolkit.
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_sl.action variable.
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of _file_to_saveload.
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DetailedFileType.
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FiosType with it.
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FileToSaveLoad::filetype when setting a mode.
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function.
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definitions.
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savegames from 1.5 savegames.
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industry-builder or NewGRF entity-mapping more gracefully.
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comments
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