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author | Charles Pigott <charlespigott@googlemail.com> | 2018-10-28 02:17:36 +0000 |
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committer | frosch <github@elsenhans.name> | 2018-10-31 12:35:54 +0100 |
commit | f5b1115039e41d7f75f91e7355003f10dd01b352 (patch) | |
tree | c777655761bcdca584fe0ff5c2f0e87fc2ef14e8 /src/saveload/saveload.cpp | |
parent | b9273cbe07aa47daa8a9d2411062dfd7fead27de (diff) | |
download | openttd-f5b1115039e41d7f75f91e7355003f10dd01b352.tar.xz |
Doc: Lots and lots of doxymentation fixes
Diffstat (limited to 'src/saveload/saveload.cpp')
-rw-r--r-- | src/saveload/saveload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index f9c3efd75..f23d13a08 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -2786,7 +2786,7 @@ SaveOrLoadResult LoadWithFilter(LoadFilter *reader) * Main Save or Load function where the high-level saveload functions are * handled. It opens the savegame, selects format and checks versions * @param filename The name of the savegame being created/loaded - * @param mode Save or load mode. Load can also be a TTD(Patch) game. Use #SL_LOAD, #SL_OLD_LOAD, #SL_LOAD_CHECK, or #SL_SAVE. + * @param fop Save or load mode. Load can also be a TTD(Patch) game. * @param sb The sub directory to save the savegame in * @param threaded True when threaded saving is allowed * @return Return the result of the action. #SL_OK, #SL_ERROR, or #SL_REINIT ("unload" the game) |