Age | Commit message (Collapse) | Author |
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and unify the relation objects have to towns
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(SirkoZ)
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to be declared in advance
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missed :)
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VARDEF and put them in a more logical location
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useless zeros
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savegame (including intro game) one tried to save a game (including autosave) and that failed (very) early on because it couldn't open the file for writing all pointers would be converted to NULLs which then causes corrupted game states
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and waypoints are named
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saved games
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unify the formatting
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airports if a newgrf can't be found
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0% to 10%, default is 7%.
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certain the savegame wouldn't have been saved with them, i.e. don't load the 'new game' NewGRFs for TTO savegames.
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savegame on an error during saving; the savegame is still valid
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crashes
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tile animation frame
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files and potentially overwrite memory.
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if a header require a header make it include that header
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#define with static const uint and add some documentation.
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the zlib compression
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for savegames; it's utterly useless to make a snapshot in memory and then throw that away without doing anything with it.
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using MSVC update openttd-useful, otherwise make sure you've got liblzo2 and it's development files installed.
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wait counter; sometimes they might get into eachother's way
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it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
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profit in feeder chains. This to give the user a better chance to get a feeder system without "losses".
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initialised. As _sl.chs always refers to a single table when initialised replace _sl.chs with the actual table
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from 0% to 10%, default is 3% as before (mostly by Terkhen)
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-Fix [FS#3421] (r16838): crash when invalid pointers are left due to saveload failing at e.g. decompressing the savegame
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tile won't make a dent, 3 tiles might be a bit too much
-Feature-ish: make maximum pathfinder penalties for finding depots customisable, also increase it slightly to 20 tiles worth of penalties.
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-Feature: make penalty for road stop occupancy user configurable
-Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty
-Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it
-Change: improve the throughput of the drive through road stops by letting them stop closer together
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