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authorrubidium <rubidium@openttd.org>2010-07-28 09:47:31 +0000
committerrubidium <rubidium@openttd.org>2010-07-28 09:47:31 +0000
commitd72ee2bc57abe138dfa973efeeddf9a886d4d80c (patch)
treea74c9bb4d4a8b305061e93b1f6f8b1e0b35e4da2 /src/saveload/saveload.cpp
parent70ff0d7513845dbc92d2afc5af1bcb0f5854352f (diff)
downloadopenttd-d72ee2bc57abe138dfa973efeeddf9a886d4d80c.tar.xz
(svn r20232) -Codechange: shuffle a few functions around so they don't need to be declared in advance
Diffstat (limited to 'src/saveload/saveload.cpp')
-rw-r--r--src/saveload/saveload.cpp273
1 files changed, 134 insertions, 139 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index 24516b562..20c56b509 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -422,44 +422,6 @@ static void SlReadFill()
}
static inline size_t SlGetOffs() {return _sl.offs_base - (_sl.bufe - _sl.bufp);}
-static inline uint SlReadArrayLength();
-
-/** Return the size in bytes of a certain type of normal/atomic variable
- * as it appears in memory. See VarTypes
- * @param conv VarType type of variable that is used for calculating the size
- * @return Return the size of this type in bytes */
-static inline uint SlCalcConvMemLen(VarType conv)
-{
- static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
- byte length = GB(conv, 4, 4);
-
- switch (length << 4) {
- case SLE_VAR_STRB:
- case SLE_VAR_STRBQ:
- case SLE_VAR_STR:
- case SLE_VAR_STRQ:
- return SlReadArrayLength();
-
- default:
- assert(length < lengthof(conv_mem_size));
- return conv_mem_size[length];
- }
-}
-
-/** Return the size in bytes of a certain type of normal/atomic variable
- * as it appears in a saved game. See VarTypes
- * @param conv VarType type of variable that is used for calculating the size
- * @return Return the size of this type in bytes */
-static inline byte SlCalcConvFileLen(VarType conv)
-{
- static const byte conv_file_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
- byte length = GB(conv, 0, 4);
- assert(length < lengthof(conv_file_size));
- return conv_file_size[length];
-}
-
-/** Return the size in bytes of a reference (pointer) */
-static inline size_t SlCalcRefLen() {return CheckSavegameVersion(69) ? 2 : 4;}
/** Flush the output buffer by writing to disk with the given reader.
* If the buffer pointer has not yet been set up, set it up now. Usually
@@ -626,6 +588,43 @@ static inline uint SlReadArrayLength() {return SlReadSimpleGamma();}
static inline void SlWriteArrayLength(size_t length) {SlWriteSimpleGamma(length);}
static inline uint SlGetArrayLength(size_t length) {return SlGetGammaLength(length);}
+/** Return the size in bytes of a certain type of normal/atomic variable
+ * as it appears in memory. See VarTypes
+ * @param conv VarType type of variable that is used for calculating the size
+ * @return Return the size of this type in bytes */
+static inline uint SlCalcConvMemLen(VarType conv)
+{
+ static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
+ byte length = GB(conv, 4, 4);
+
+ switch (length << 4) {
+ case SLE_VAR_STRB:
+ case SLE_VAR_STRBQ:
+ case SLE_VAR_STR:
+ case SLE_VAR_STRQ:
+ return SlReadArrayLength();
+
+ default:
+ assert(length < lengthof(conv_mem_size));
+ return conv_mem_size[length];
+ }
+}
+
+/** Return the size in bytes of a certain type of normal/atomic variable
+ * as it appears in a saved game. See VarTypes
+ * @param conv VarType type of variable that is used for calculating the size
+ * @return Return the size of this type in bytes */
+static inline byte SlCalcConvFileLen(VarType conv)
+{
+ static const byte conv_file_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
+ byte length = GB(conv, 0, 4);
+ assert(length < lengthof(conv_file_size));
+ return conv_file_size[length];
+}
+
+/** Return the size in bytes of a reference (pointer) */
+static inline size_t SlCalcRefLen() {return CheckSavegameVersion(69) ? 2 : 4;}
+
void SlSetArrayIndex(uint index)
{
_sl.need_length = NL_WANTLENGTH;
@@ -1018,9 +1017,104 @@ void SlArray(void *array, size_t length, VarType conv)
}
-static size_t ReferenceToInt(const void *obj, SLRefType rt);
-static void *IntToReference(size_t index, SLRefType rt);
+/**
+ * Pointers cannot be saved to a savegame, so this functions gets
+ * the index of the item, and if not available, it hussles with
+ * pointers (looks really bad :()
+ * Remember that a NULL item has value 0, and all
+ * indeces have +1, so vehicle 0 is saved as index 1.
+ * @param obj The object that we want to get the index of
+ * @param rt SLRefType type of the object the index is being sought of
+ * @return Return the pointer converted to an index of the type pointed to
+ */
+static size_t ReferenceToInt(const void *obj, SLRefType rt)
+{
+ assert(_sl.action == SLA_SAVE);
+
+ if (obj == NULL) return 0;
+
+ switch (rt) {
+ case REF_VEHICLE_OLD: // Old vehicles we save as new onces
+ case REF_VEHICLE: return ((const Vehicle*)obj)->index + 1;
+ case REF_STATION: return ((const Station*)obj)->index + 1;
+ case REF_TOWN: return ((const Town*)obj)->index + 1;
+ case REF_ORDER: return ((const Order*)obj)->index + 1;
+ case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
+ case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
+ case REF_CARGO_PACKET: return ((const CargoPacket*)obj)->index + 1;
+ case REF_ORDERLIST: return ((const OrderList*)obj)->index + 1;
+ default: NOT_REACHED();
+ }
+}
+
+/**
+ * Pointers cannot be loaded from a savegame, so this function
+ * gets the index from the savegame and returns the appropiate
+ * pointer from the already loaded base.
+ * Remember that an index of 0 is a NULL pointer so all indeces
+ * are +1 so vehicle 0 is saved as 1.
+ * @param index The index that is being converted to a pointer
+ * @param rt SLRefType type of the object the pointer is sought of
+ * @return Return the index converted to a pointer of any type
+ */
+static void *IntToReference(size_t index, SLRefType rt)
+{
+ assert_compile(sizeof(size_t) <= sizeof(void *));
+
+ assert(_sl.action == SLA_PTRS);
+
+ /* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
+ * and should be loaded like that */
+ if (rt == REF_VEHICLE_OLD && !CheckSavegameVersionOldStyle(4, 4)) {
+ rt = REF_VEHICLE;
+ }
+
+ /* No need to look up NULL pointers, just return immediately */
+ if (index == (rt == REF_VEHICLE_OLD ? 0xFFFF : 0)) return NULL;
+
+ /* Correct index. Old vehicles were saved differently:
+ * invalid vehicle was 0xFFFF, now we use 0x0000 for everything invalid. */
+ if (rt != REF_VEHICLE_OLD) index--;
+
+ switch (rt) {
+ case REF_ORDERLIST:
+ if (OrderList::IsValidID(index)) return OrderList::Get(index);
+ SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid OrderList");
+
+ case REF_ORDER:
+ if (Order::IsValidID(index)) return Order::Get(index);
+ /* in old versions, invalid order was used to mark end of order list */
+ if (CheckSavegameVersionOldStyle(5, 2)) return NULL;
+ SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Order");
+
+ case REF_VEHICLE_OLD:
+ case REF_VEHICLE:
+ if (Vehicle::IsValidID(index)) return Vehicle::Get(index);
+ SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Vehicle");
+
+ case REF_STATION:
+ if (Station::IsValidID(index)) return Station::Get(index);
+ SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Station");
+
+ case REF_TOWN:
+ if (Town::IsValidID(index)) return Town::Get(index);
+ SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Town");
+
+ case REF_ROADSTOPS:
+ if (RoadStop::IsValidID(index)) return RoadStop::Get(index);
+ SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid RoadStop");
+ case REF_ENGINE_RENEWS:
+ if (EngineRenew::IsValidID(index)) return EngineRenew::Get(index);
+ SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid EngineRenew");
+
+ case REF_CARGO_PACKET:
+ if (CargoPacket::IsValidID(index)) return CargoPacket::Get(index);
+ SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid CargoPacket");
+
+ default: NOT_REACHED();
+ }
+}
/**
* Return the size in bytes of a list
@@ -1756,105 +1850,6 @@ static void UninitWriteZlib()
************* END OF CODE *****************
*******************************************/
-/**
- * Pointers cannot be saved to a savegame, so this functions gets
- * the index of the item, and if not available, it hussles with
- * pointers (looks really bad :()
- * Remember that a NULL item has value 0, and all
- * indeces have +1, so vehicle 0 is saved as index 1.
- * @param obj The object that we want to get the index of
- * @param rt SLRefType type of the object the index is being sought of
- * @return Return the pointer converted to an index of the type pointed to
- */
-static size_t ReferenceToInt(const void *obj, SLRefType rt)
-{
- assert(_sl.action == SLA_SAVE);
-
- if (obj == NULL) return 0;
-
- switch (rt) {
- case REF_VEHICLE_OLD: // Old vehicles we save as new onces
- case REF_VEHICLE: return ((const Vehicle*)obj)->index + 1;
- case REF_STATION: return ((const Station*)obj)->index + 1;
- case REF_TOWN: return ((const Town*)obj)->index + 1;
- case REF_ORDER: return ((const Order*)obj)->index + 1;
- case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
- case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
- case REF_CARGO_PACKET: return ((const CargoPacket*)obj)->index + 1;
- case REF_ORDERLIST: return ((const OrderList*)obj)->index + 1;
- default: NOT_REACHED();
- }
-}
-
-/**
- * Pointers cannot be loaded from a savegame, so this function
- * gets the index from the savegame and returns the appropiate
- * pointer from the already loaded base.
- * Remember that an index of 0 is a NULL pointer so all indeces
- * are +1 so vehicle 0 is saved as 1.
- * @param index The index that is being converted to a pointer
- * @param rt SLRefType type of the object the pointer is sought of
- * @return Return the index converted to a pointer of any type
- */
-static void *IntToReference(size_t index, SLRefType rt)
-{
- assert_compile(sizeof(size_t) <= sizeof(void *));
-
- assert(_sl.action == SLA_PTRS);
-
- /* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
- * and should be loaded like that */
- if (rt == REF_VEHICLE_OLD && !CheckSavegameVersionOldStyle(4, 4)) {
- rt = REF_VEHICLE;
- }
-
- /* No need to look up NULL pointers, just return immediately */
- if (index == (rt == REF_VEHICLE_OLD ? 0xFFFF : 0)) return NULL;
-
- /* Correct index. Old vehicles were saved differently:
- * invalid vehicle was 0xFFFF, now we use 0x0000 for everything invalid. */
- if (rt != REF_VEHICLE_OLD) index--;
-
- switch (rt) {
- case REF_ORDERLIST:
- if (OrderList::IsValidID(index)) return OrderList::Get(index);
- SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid OrderList");
-
- case REF_ORDER:
- if (Order::IsValidID(index)) return Order::Get(index);
- /* in old versions, invalid order was used to mark end of order list */
- if (CheckSavegameVersionOldStyle(5, 2)) return NULL;
- SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Order");
-
- case REF_VEHICLE_OLD:
- case REF_VEHICLE:
- if (Vehicle::IsValidID(index)) return Vehicle::Get(index);
- SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Vehicle");
-
- case REF_STATION:
- if (Station::IsValidID(index)) return Station::Get(index);
- SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Station");
-
- case REF_TOWN:
- if (Town::IsValidID(index)) return Town::Get(index);
- SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Town");
-
- case REF_ROADSTOPS:
- if (RoadStop::IsValidID(index)) return RoadStop::Get(index);
- SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid RoadStop");
-
- case REF_ENGINE_RENEWS:
- if (EngineRenew::IsValidID(index)) return EngineRenew::Get(index);
- SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid EngineRenew");
-
- case REF_CARGO_PACKET:
- if (CargoPacket::IsValidID(index)) return CargoPacket::Get(index);
- SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid CargoPacket");
-
- default: NOT_REACHED();
- }
-}
-
/** The format for a reader/writer type of a savegame */
struct SaveLoadFormat {
const char *name; ///< name of the compressor/decompressor (debug-only)