Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-06 | Codechange: Use a common sub-class for NewGRFMapping chunks | glx22 | |
2021-07-06 | Cleanup: Remove now unneeded ChunkHandler members | glx22 | |
2021-07-06 | Codechange: Use ChunkHandlers sub-classes | glx22 | |
2021-07-06 | Codechange: Use static array of references to ChunkHandler | glx22 | |
2021-07-02 | Add: store headers for most savegame chunks | Patric Stout | |
When a header is added, the chunk changes from CH_ARRAY type to CH_TABLE type. | |||
2021-07-02 | Feature: framework to make savegames self-descriptive | Patric Stout | |
We won't be able to make it fully self-descriptive (looking at you MAP-chunks), but anything else can. With this framework, we can add headers for each chunk explaining how each chunk looks like in detail. They also will all be tables, making it a lot easier to read in external tooling, and opening the way to consider a database (like SQLite) to use as savegame format. Lastly, with the headers in the savegame, you can freely add fields without needing a savegame version bump; older versions of OpenTTD will simply ignore the new field. This also means we can remove all the SLE_CONDNULL, as they are irrelevant. The next few commits will start using this framework. | |||
2021-06-15 | Change: rework several CH_RIFF chunks to use CH_ARRAY instead | Patric Stout | |
This adds two byte extra to those chunks, and might feel a bit silly at first. But in later changes we will prefix CH_ARRAY with a table header, and then this change shines. Without this, we could still add headers to these chunks, but any external reader wouldn't know if the CH_RIFF has them or not. This way is much more practical, as they are now more like any other chunk. | |||
2021-06-06 | Codechange: Remove FOR_ALL_CHUNK_HANDLERS | glx22 | |
Co-Authored-By: Patric Stout <truebrain@openttd.org> | |||
2021-05-31 | Codechange: C++-ify lists for SaveLoad (#9323) | Patric Stout | |
Basically, this changes "SaveLoad *" to either: 1) "SaveLoadTable" if a list of SaveLoads was meant 2) "SaveLoad &" if a single entry was meant As added bonus, this removes SL_END / SLE_END / SLEG_END. This also adds core/span.hpp, a "std::span"-lite. | |||
2021-01-22 | Feature: Allow GameScripts to add additional text to Industry view window | dP | |
2020-12-22 | Feature: Set exclusive access to industry from GS (#8115) | Pavel Stupnikov | |
2020-12-22 | Feature: Influence industry production changes from GS (#7912) | Niels Martin Hansen | |
2019-12-21 | Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops | glx | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-04-13 | Cleanup: Fix alignment after NULL -> nullptr change. | peter1138 | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-03-08 | Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept ↵ | PeterN | |
cargo to/from their neutral station. (#7234) This change is a controlled by a game setting, located under Environment -> Industries which allows toggling the behaviour. It defaults to enabled. "Company stations can serve industries with attached neutral stations" When enabled, industries with attached neutral station (such as Oil Rigs) may also be served by company-owned stations built nearby. This is the traditional behaviour. When disabled, these industries may only be served by their neutral station. Any nearby company-owned stations won't be able to serve them, nor will the neutral station serve anything else other than the industry. | |||
2019-02-02 | Codechange: Change from numeric to descriptive SLV enum labels for last entries. | Peter Nelson | |
2019-02-02 | Codechange: Convert saveload numbers to enum values. | Peter Nelson | |
(This was mostly achieved with a few in-place regexes) | |||
2019-02-02 | Codechange: Make saveload version upper bound exclusive, i.e. version object ↵ | Peter Nelson | |
was removed instead of version object last appeared. | |||
2018-11-03 | Add: NewGRF support for 16-in-16-out industries | Niels Martin Hansen | |
2018-11-03 | Add: Industries can produce and accept up to 16 different cargoes | Niels Martin Hansen | |
2018-09-02 | Feature: [NewGRF] Increase size of persistent storage to 256. | Michael Lutz | |
2017-10-25 | (svn r27929) -Cleanup: Remove unused Industry::random_triggers | frosch | |
2015-05-21 | (svn r27291) -Fix (r27278) [FS#6303]: Some savegame data was discarded again ↵ | frosch | |
during loading. | |||
2015-05-09 | (svn r27278) -Fix: Handle savegames with an unexpected amount of ↵ | frosch | |
industry-builder or NewGRF entity-mapping more gracefully. | |||
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2013-12-23 | (svn r26175) -Add: Log in desync output when persistent storage is discarded. | frosch | |
2012-01-03 | (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files | rubidium | |
2011-06-12 | (svn r22567) -Codechange: Store persistent storages inside a pool. | terkhen | |
2010-11-13 | (svn r21170) -Codechange: Store industry management data in the save game ↵ | alberth | |
(some of it is used in the very near future). | |||
2010-08-11 | (svn r20449) -Codechange: unduplicate saving/loading of NewGRF ID + local id ↵ | rubidium | |
-> OpenTTD spec mappings | |||
2010-08-02 | (svn r20311) -Codechange: don't reserve extra space in the savegame that is ↵ | yexo | |
never used | |||
2010-06-13 | (svn r19973) -Codechange: Add another procedure to chunk handlers for ↵ | frosch | |
checking savegames (empty for now). | |||
2010-03-20 | (svn r19481) -Codechange: Turn _industry_counts into a static member of ↵ | frosch | |
Industry. | |||
2010-03-12 | (svn r19392) -Codechange: Increase the maximum size of a TileArea. | terkhen | |
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header | |||
2010-01-04 | (svn r18717) -Codechange: use TileArea in industry instead of three separate ↵ | rubidium | |
variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry. | |||
2009-10-04 | (svn r17693) -Cleanup: remove some unneeded includes | rubidium | |
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-07-24 | (svn r16944) -Codechange: remove needlessly complex way of getting the ↵ | rubidium | |
offset of items within a struct that are within a struct | |||
2009-05-17 | (svn r16338) -Codechange: split loading of references to two phases | smatz | |
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers | |||
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |