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path: root/src/saveload/afterload.cpp
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2010-06-13(svn r19971) -Codechange: Make IsGoodGRFConfigList() operate on any given ↵frosch
GRFConfig and move the GameLog operations directly to AfterLoad().
2010-06-05(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into ↵frosch
DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
2010-05-31(svn r19914) -Codechange: Wrap a helper class around temporary assignments ↵frosch
of _current_company to ensure proper restoration.
2010-05-18(svn r19850) -Codechange: move declaration of InitializeRailGUI() to rail_gui.hsmatz
2010-05-12(svn r19799) -Change: give depots an unique name in the same manner buoys ↵rubidium
and waypoints are named
2010-05-08(svn r19769) -Fix [FS#3820]: MV_VOID tiles shall have no tropic zone.frosch
2010-04-24(svn r19715) -Codechange: Rename all appareances of shiplift to lock.terkhen
2010-03-18(svn r19455) -Codechange: split all airport information in Station to a ↵yexo
seperate class
2010-03-13(svn r19395) -Fix [FS#3669]: the AI Debug window didn't open if an AI or ↵Yexo
library fails to compile when loading a savegame
2010-03-10(svn r19382) -Fix (r19381): don't break savegame version 139yexo
2010-03-10(svn r19380) -Fix [FS#3678] (r19322): updating the id of the oilrig airport ↵yexo
should be done earlier as it can be used by newgrf code
2010-03-06(svn r19341) -Codechange: Move GOINGUP/GOINGDOWN flags to GroundVehicle.terkhen
-Codechange: Move GetSlopeResistance to GroundVehicle.
2010-03-05(svn r19322) -Codechange: change the id of the oilrig airport from 15 to 9yexo
2010-02-25(svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of ↵yexo
subclassing it
2010-02-22(svn r19198) -Codechange: store the size of stations in savegamesyexo
2010-01-24(svn r18912) -Codechange: free up a bunch of airporttile ids by using the ↵yexo
tile animation frame
2010-01-16(svn r18831) -Change [FS#3537]: do not go into the crashlog handler in case ↵rubidium
loading a savegame misses with missing NewGRFs. This way the load game crash handler gets better visibility and the user is instructed to find the missing NewGRFs before filing a bug report
2010-01-15(svn r18812) -Codechange: make some functions in train.h functions of Train.rubidium
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2010-01-09(svn r18764) -Fix [FS#3422]: split the (un)load ticks counter and signal ↵rubidium
wait counter; sometimes they might get into eachother's way
2010-01-04(svn r18719) -Feature: don't delete the rough/rocky status of a tile when ↵yexo
it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
2009-12-16(svn r18515) -Change: make it visible when you're to pass the next signal on ↵rubidium
danger and possible to cancel it -Fix [FS#2891]: when you pass a signal at danger, in a PBS controlled area, don't try to do the 'safe' thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually.
2009-12-15(svn r18506) -Fix [FS#3368]: no error message was created for the first ↵rubidium
fatal NewGRF error.
2009-12-13(svn r18486) -Fix: when switching language and you're getting a different ↵rubidium
font, recalculate the coordinates/sizes of the viewport signs. Otherwise it gets glitchy or abbreviated (in the smallmap)
2009-12-04(svn r18404) -Codechange: link drive through stops better togetherrubidium
-Feature: make penalty for road stop occupancy user configurable -Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty -Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it -Change: improve the throughput of the drive through road stops by letting them stop closer together
2009-12-02(svn r18388) -Codechange: move entering/leaving of road stops to functions ↵rubidium
of RoadStop
2009-12-02(svn r18385) -Cleanup: remove the now unneeded multistop slot management coderubidium
2009-12-02(svn r18379) -Codechange: move the cache updating function to its own header ↵rubidium
to reduce the include 'pathfinder' dependencies
2009-12-01(svn r18364) -Codechange: move the pathfinders and their related files into ↵rubidium
a separate directory
2009-12-01(svn r18362) -Cleanup: remove OPF for RVs and NTP to clean up lots of code ↵rubidium
and simplify some things for the future
2009-11-17(svn r18141) -Fix (r18051): one couldn't (easily) continue a game in single ↵rubidium
player that was 'not enough players'/'waiting on join'-paused
2009-10-26(svn r17879) -Codechange: convert awarded pax subsidies from old savegames ↵smatz
using simple heuristic (instead of deleting them)
2009-10-20(svn r17817) -Codechange: MakeWater actually made sea tiles, so rename it to ↵rubidium
MakeSea and unduplicate the code to make sea, rivers and canals.
2009-10-20(svn r17816) -Codechange: move the CargoList invalidation-after-saveload to ↵rubidium
the function that handles the CargoPackets instead of spreading it around over the saveload files. Also add some code to validate whether the caches are valid; to be removed later when no problems turn up
2009-10-18(svn r17806) -Codechange: split CargoPacket's 'afterload' to a separate functionrubidium
2009-10-18(svn r17800) -Codechange: first steps into making CargoList a templaterubidium
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-10-03(svn r17685) -Fix: autounpausing kept trying to unpause a loaded game that ↵rubidium
was paused due to an error. Just reject such savegames in dedicated servers.
2009-09-19(svn r17579) -Fix: remove doxygen docs for removed parameters, or change ↵rubidium
@param to @tparam if necessary
2009-09-10(svn r17493) -Codechange: store the depot index on the maprubidium
2009-09-10(svn r17492) -Codechange: don't store the town index for road depots.rubidium
2009-09-07(svn r17439) -Fix (r17436): you weren't paid for cargo delivered to houses ↵smatz
and headquarters anymore
2009-09-06(svn r17433) -Codechange: Store cumulated inflation in savegame and compute ↵frosch
all prices from that instead of storing all prices separately. Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different. -Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart.
2009-08-30(svn r17316) -Codechange: use Industry::GetByTile() instead of ↵smatz
GetIndustryByTile()
2009-08-28(svn r17298) -Fix [FS#3153]: reloading an AI started a new AI in the first ↵yexo
available company slot causing other AIs to be started
2009-08-22(svn r17267) -Change [FS#3139]: mention the MD5 checksum of the original ↵rubidium
NewGRF in the "saveload failed horribly"-error message and make it more clear that the filename is of the current NewGRF
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-18(svn r17215) -Cleanup: remove unused return valueyexo
2009-08-08(svn r17124) -Codechange: store subsidies in a pool (instead of an array)smatz
2009-08-08(svn r17119) -Codechange: replace constants in subsidy.cpp by enum valuessmatz