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authorrubidium <rubidium@openttd.org>2009-10-20 12:31:11 +0000
committerrubidium <rubidium@openttd.org>2009-10-20 12:31:11 +0000
commit06c55863ca6b5bff147c2b11f08f7193fc2a9f81 (patch)
treee0fb63960f5f733fb24b066f452a67f4551f8f67 /src/saveload/afterload.cpp
parent9696e3e39bcfa5092221e1db9d75769700f0482b (diff)
downloadopenttd-06c55863ca6b5bff147c2b11f08f7193fc2a9f81.tar.xz
(svn r17817) -Codechange: MakeWater actually made sea tiles, so rename it to MakeSea and unduplicate the code to make sea, rivers and canals.
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r--src/saveload/afterload.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 0e663ee1c..de87e71b5 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -926,7 +926,7 @@ bool AfterLoadGame()
MakeShore(t);
} else {
if (GetTileOwner(t) == OWNER_WATER) {
- MakeWater(t);
+ MakeSea(t);
} else {
MakeCanal(t, GetTileOwner(t), Random());
}
@@ -1484,7 +1484,7 @@ bool AfterLoadGame()
if (IsWater(t)) {
Owner o = GetTileOwner(t);
if (o == OWNER_WATER) {
- MakeWater(t);
+ MakeSea(t);
} else {
MakeCanal(t, o, Random());
}